no shit
category: PhD sources
tags: ,

Schwaiger, Manfred
Sarstedt, Marko
Taylor, Charles R.
2010
Art for the Sake of the Corporation: Audi, BMW Group, DaimlerChrysler, Montblanc, Siemens, and Volkswagen Help Explore the Effect of Sponsorship on Corporate Reputations

78
Definition-sponsorship:
“A frequently used definition of sponsorship is the purchase (in cash or kind) of an association with an event, team, activity, etc., in return for the “exploitable commercial potential linked to that activity” (Meenaghan, 1991, p. 36).”

Lee, Elan
14.11.2006
Joystiq interviews Elan Lee of 42 Entertainment (19.12.2010)

“if you think of an ARG, the whole point of an ARG is to engage the audience member in kind of this bizarre ‘trust dance,’ this concept where they want desperately to believe that this stuff is real because it makes it more fun, and the role of an ARG is to do everything in its power to make them not feel stupid about taking that leap with us. And we are in this bizarre position where product placement actually enhances that. If the characters in your story are doing real things, are going to a restaurant that actually exists, that makes the game better, rather than worse. That kind of product placement lets you take that leap with us so much more easily. Because ‘Oh my god, what if this thing is real? What if this person does exist? What happens if I go to that restaurant? What happens if I buy that product? What if… what if… what if…’”

Lee, Elan
06.12.2006
Elan Lee’s Alternate Reality (28.09.2010)
Interviewed by Bonnie Ruberg

Page 4
“Typically marketing tries to get more new eyeballs on a product. What we try to do is get a product into venues they wouldn’t normally have access to.” Like CNN or New York Times.

category: PhD sources
tags: , ,

Audio of America
08.06.2005
The Art Behind “The Art of the H3ist” (19.12.2010)

“As The Art of The H3ist unfolds in real time over the course of three months, our audience experiences a story of theft, love and betrayal through every media imaginable. Print ads, billboards, television commercials, radio spots, Web Sites, live events, e-mails, videos, IRC chats, voice transcripts, machinima, puzzles, photos, scanned-in documents, and the list goes on and on.”

Audi of America
08.06.2005
Audi’s “The Art of the Heist” Campaign Launched With Stolen A3 (19.12.2010)

“The story develops into a narrative involving Nisha Roberts and Ian Yarbrough who are racing for their lives as they are being pursued by a pair of hit men. Ian’s tearing across America in a stolen car, the key to unlocking the mystery behind one of the biggest art heists ever planned. Now Nisha has to find out who’s behind the scheme. To complicate matters, Nisha has attracted the attention of legendary game designer Virgil Tatum. Virgil has set his eyes on a prize of his own – Nisha and a video game based on the adventures of Nisha Roberts and her company, Last Resort Retrieval (www.lastresortretrieval.com).”

Hudson, Simon
Hudson, David
2006
Branded Entertainment: A New Advertising Technique or Product Placement in Disguise?

492
Definition-branded entertainment:
“the integration of advertising into entertainment content, whereby brands are embedded into storylines of a film, television program, or other entertainment medium. This involves co-creation and collaboration between entertainment, media and brands.”

Balasubramanian, Siva K.
Karrh, James A.
Patwardhan, Hemant
2006
AUDIENCE RESPONSE TO PRODUCT PLACEMENTS: An Integrative Framework and Future Research Agenda

115
“Both “brand placement” and “product placement” have gained currency in the literature; we use them interchangeably.”

Wiles, Michael A.
Danielova, Anna
2009
The Worth of Product Placement in Successful Films: An Event Study Analysis

44
Definition-product placement:
“Product placement (also sometimes referred to as “brand integration”) is the inclusion of branded products or identifiers through audio or visual means within mass-media programming (Balasubramanian 1994).”

Balasubramanian, Siva K.
1994
Beyond Advertising and Publicity: Hybrid Messages and Public Policy Issues

31
Definition-product placement:
“Product Placement is a paid product message aimed at influencing movie (or television) audiences via the planned and unobtrusive entry of a branded product into a movie (or television program).”

Kirkpatrick, Marshall
14.07.2010
How the Old Spice Videos Are Being Made (18.12.2010)

“We’re looking at who’s written those comments, what their influence is and what comments have the most potential for helping us create new content. The social media guys and script writers are collaborating to make that call in real time. We have people shooting and we’re editing it as it happens. Then the social media guys are looking at how to get that back out around the web…in real time.