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	<title>Woi Woi</title>
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	<description>no shit</description>
	<lastBuildDate>Wed, 28 Jul 2010 09:09:53 +0000</lastBuildDate>
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		<title>Brooks, K ~ Metalinear Cinematic Narrative</title>
		<link>http://www.woitek.org/brooks-k-metalinear-cinematic-narrative</link>
		<comments>http://www.woitek.org/brooks-k-metalinear-cinematic-narrative#comments</comments>
		<pubDate>Wed, 28 Jul 2010 08:54:12 +0000</pubDate>
		<dc:creator>Woitek Konzal</dc:creator>
				<category><![CDATA[PhD sources]]></category>
		<category><![CDATA[Definition]]></category>
		<category><![CDATA[Story Structure]]></category>
		<category><![CDATA[Storytelling]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.woitek.org/?p=1145</guid>
		<description><![CDATA[Brooks, Kevin Michael 1999 Metalinear Cinematic Narrative 64-82 Describes approaches to how a story can evolve: 64-67, Knowledge-based Approach: don&#8217;t really understand 67-70, Simple-Link Approach: basically the way hypertext/links work; user clicks his way through a story 70-74, Multiple Character Approach: user interacts with characters (see 72: story engine) and learns the story from them [...]]]></description>
			<content:encoded><![CDATA[<p>Brooks, Kevin Michael<br />
1999<br />
<em>Metalinear Cinematic Narrative</em></p>
<p>64-82<br />
Describes approaches to how a story can evolve:</p>
<ol>
<li>64-67, Knowledge-based Approach: don&#8217;t really understand</li>
<li>67-70, Simple-Link Approach: basically the way hypertext/links work; user clicks his way through a story</li>
<li>70-74, Multiple Character Approach: user interacts with characters (see 72: story engine) and learns the story from them</li>
<li>74f, Puzzle Approach: user moves from puzzles to puzzle and learns the story on the way; ARGs do this -> downside: Sean Stewart: TNAG</li>
<li>75-78, Traffic Circle Approach: user starts at a central place from where he goes down story lanes and always returns to the central place</li>
<li>78fSingle-Stream Cinematic Sequence Approach: moving pictures tell something in their order, even if the user is able to choose in what order to watch them</li>
<li>80-82, Folded Approach: not sure this is a real category (perhaps he just wanted to present his past creative work); a main character tells sth (as a moving picture?) -> user can click on screen anytime -> detail about that scene is then told by 12 characters discussing it -> user can click on on of the 12 to hear his perspective (second fold) -> user can make main character talk to that character (third fold)</li>
</ol>
<p>72<br />
Definition-story engine:<br />
&#8220;the term story engine is used to describe a set of software algorithms designed to make decisions regarding how a computer-based story should proceed.&#8221; The user does something and the story engine responds in a certain way.</p>
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		<title>Stewart, S ~ Bard 5.0 The Evolution of Storytelling</title>
		<link>http://www.woitek.org/stewart-s-bard-5-0-the-evolution-of-storytelling</link>
		<comments>http://www.woitek.org/stewart-s-bard-5-0-the-evolution-of-storytelling#comments</comments>
		<pubDate>Tue, 13 Jul 2010 13:59:12 +0000</pubDate>
		<dc:creator>Woitek Konzal</dc:creator>
				<category><![CDATA[PhD sources]]></category>
		<category><![CDATA[ARG]]></category>
		<category><![CDATA[Conceptual]]></category>
		<category><![CDATA[Convergence]]></category>
		<category><![CDATA[Digital Storytelling]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[Pervasive Games]]></category>
		<category><![CDATA[Storytelling]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Transmedia]]></category>

		<guid isPermaLink="false">http://www.woitek.org/?p=1141</guid>
		<description><![CDATA[Stewart, Sean 2010 TEDxEdmondon: Bard 5.0 The Evolution of Storytelling (13.07.2010) “Any way that humankind has invented to lie to each other should be part of your storytelling toolkit.” Storytelling generations Bard 1.0 – old dead Greek blind guys Bard 2.0 – Greek theatre – parallel bards Bard 3.0 – book – scalable bards Bard [...]]]></description>
			<content:encoded><![CDATA[<p>Stewart, Sean<br />
2010<br />
<a href="http://www.tedxedmonton.com/2010/04/sean-stewart-bard-5-0-the-evolution-of-storytelling/">TEDxEdmondon: Bard 5.0 The Evolution of Storytelling</a> (13.07.2010)</p>
<p>“Any way that humankind has invented to lie to each other should be part of your storytelling toolkit.”</p>
<p>Storytelling generations</p>
<ul>
Bard 1.0 – old dead Greek blind guys<br />
Bard 2.0 – Greek theatre – parallel bards<br />
Bard 3.0 – book – scalable bards<br />
Bard 4.0 – cinema – parallel scalable bards<br />
Bard 5.0 – digital storytelling (not the Hartley type)
</ul>
<p><object width="500" height="306"><param name="movie" value="http://www.youtube.com/v/HnxVsVetrDI&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/HnxVsVetrDI&#038;fs=1" type="application/x-shockwave-flash" width="500" height="306" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
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		</item>
		<item>
		<title>McGraw-Hill ~ Building Information Modeling (BIM)</title>
		<link>http://www.woitek.org/mcgraw-hill-building-information-modeling-bim</link>
		<comments>http://www.woitek.org/mcgraw-hill-building-information-modeling-bim#comments</comments>
		<pubDate>Fri, 25 Jun 2010 04:03:33 +0000</pubDate>
		<dc:creator>Woitek Konzal</dc:creator>
				<category><![CDATA[PhD sources]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[BIM]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Conceptual]]></category>
		<category><![CDATA[Economics]]></category>
		<category><![CDATA[Evolution]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.woitek.org/?p=1137</guid>
		<description><![CDATA[McGraw-Hill 2008 Building Information Modeling (BIM): Transforming Design and Construction to Achieve Greater Industry Productivity 2 Definition-BIM BIM is &#8220;The process of creating and using digital models for design, construction and/or operations of projects.&#8221; 21 &#8220;For decades, aerospace, automotive and shipbuilding companies have designed their complex products virtually, working closely with their suppliers, and used [...]]]></description>
			<content:encoded><![CDATA[<p>McGraw-Hill<br />
2008<br />
<em>Building Information Modeling (BIM): Transforming Design and Construction to Achieve Greater Industry Productivity</em></p>
<p>2<br />
Definition-BIM<br />
BIM is &#8220;The process of creating and using digital models for design, construction and/or operations of projects.&#8221;</p>
<p>21<br />
&#8220;For decades, aerospace, automotive and shipbuilding companies have designed their complex products virtually, working closely with their suppliers, and used the models to drive their fabrication equipment. In effect they build the product twice, once virtually to ensure optimization, then physically in exact compliance with the model, at a high level of quality and production efficiency, in safe clean conditions with a skilled and well-trained workforce. This has contributed enormously to improved productivity, safety and product quality in those industries.&#8221;<br />
&#8220;The Key Concepts of BIM<br />
Most of the important benefits of BIM can be tied to three fundamental concepts:</p>
<ol>
<li>Database Instead of Drawings</li>
<li>Distributed Model</li>
<li>Tools + Process = Value of BIM&#8221;</li>
</ol>
<p>22<br />
I would call it the increasing level of use of BIM. It starts with a simple model, goes on to a model in time (the virtual construction process of a building), adds project management, then links costs to to those project elements, allows photo realistic illustrations, and provides a model the owner can use for maintenance purposes.</p>
<ul>
<li>&#8220;Design models – architectural, structural, MEP and site/civil</li>
<li>Construction model – breaking the design models down into construction sequences</li>
<li>Schedule (4D) model – linking the work breakdown structure to project elements in the model</li>
<li>Cost (5D) model – linking costs to project elements in the model</li>
<li>Fabrication model – replacing traditional shop drawings and driving fabrication equipment</li>
<li>Operations model – for turnover to the owner&#8221;</li>
</ul>
<p>24<br />
&#8220;Although it can be said that <strong>we are still in the “wonder years” of this industry transformation</strong>, one thing is clear, we are not going back.&#8221;</p>
]]></content:encoded>
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		<title>Askwith, I et al ~ Transmedia Storytelling and Media Franchises</title>
		<link>http://www.woitek.org/askwith-i-et-al-transmedia-storytelling-and-media-franchises</link>
		<comments>http://www.woitek.org/askwith-i-et-al-transmedia-storytelling-and-media-franchises#comments</comments>
		<pubDate>Thu, 24 Jun 2010 16:40:56 +0000</pubDate>
		<dc:creator>Woitek Konzal</dc:creator>
				<category><![CDATA[PhD sources]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Definition]]></category>
		<category><![CDATA[Economics]]></category>
		<category><![CDATA[Merchandising]]></category>
		<category><![CDATA[Storytelling]]></category>
		<category><![CDATA[Transmedia]]></category>

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		<description><![CDATA[Askwith, Ivan Gray, Jonathan 2008 Transmedia Storytelling and Media Franchises in Andersen, R et al ~ Battleground: The Media Mentions &#8220;storyworld&#8221; on page 521. References offer some texts I can quote for: Dawson&#8217;s Creek Babylon 5 Twin Peak 519 Definition-transmedia: Definition-transmedia storytelling: &#8220;Taken by itself, the term “transmedia” simply describes the process of content moving [...]]]></description>
			<content:encoded><![CDATA[<p>Askwith, Ivan<br />
Gray, Jonathan<br />
2008<br />
<em>Transmedia Storytelling and Media Franchises</em><br />
in <em>Andersen, R et al ~ Battleground: The Media</em></p>
<p>Mentions &#8220;storyworld&#8221; on page 521.<br />
References offer some texts I can quote for:</p>
<ul>
<li>Dawson&#8217;s Creek</li>
<li>Babylon 5</li>
<li>Twin Peak</li>
</ul>
<p>519<br />
Definition-transmedia:<br />
Definition-transmedia storytelling:<br />
&#8220;Taken by itself, the term “transmedia” simply describes the process of content moving or expanding from one medium into another. As such, transmediation can describe practices ranging from adaptation (e.g., turning a novel into a film) to merchandising (e.g., creating action figures in the likeness of film characters). However, the notion of transmedia storytelling is more specific, and is used to describe the process of further developing a coherent narrative (or elaborating a narrative universe) by distributing related story components across multiple media platforms.&#8221;</p>
<p>520<br />
&#8220;While most major media franchises of the 1980s expanded to include both licensed merchandise (toys, clothing, breakfast cereal) and transmedia components (films, television series, video games, comic books), <strong>many of the most popular franchises were actually financed and launched by merchandisers to help sell their products</strong>.&#8221;</p>
<p>521<br />
&#8220;are these transmedia extensions being developed primarily to tell better stories, or to generate higher profits?&#8221;<br />
&#8220;Meanwhile, each “platform” serves as an advertisement for the others, and hence for the whole, thereby allowing media corporations to make money from their advertisements.&#8221;</p>
<p>521f<br />
&#8220;The most significant shift toward horizontal integration and media franchising came <strong>in the 1930s</strong>, when <strong>Walt Disney introduced a new business model</strong> that he described as <strong>total merchandising</strong>. Under this model, <strong>all Disney products served dual purposes</strong>: branded merchandise, television shows, animated movies, and amusement park rides all simultaneously functioned as <strong>entertainment and as advertisements for every other Disney product</strong>. Disney’s characters were not the first to be featured on merchandise or appear in multiple media, but they were almost certainly <strong>the first characters designed to serve as entertainment “brands.”</strong>&#8221;</p>
<p>522<br />
Description of The Lost Experience.</p>
<p>523<br />
&#8220;The 1980s, in particular, brought an explosion of youth- focused media franchises. Countless film, television, and comic book characters were introduced (or reintroduced) as transmedia franchises, complete with comic books, multiple cinematic releases, animated television series, and a wide range of toys and branded merchandise. <strong>In fact, during the 1980s, many of the most popular entertainment franchises were launched not by media companies, but by merchandisers and toy manufacturers looking to build audiences (and markets) for their properties</strong> (see “1980s Media Franchises” sidebar).&#8221;<br />
&#8220;But while branded bed linens, breakfast cereals, and soft drinks encourage children to consume products, <strong>it is important to recognize that toys, games, and many other franchise products can enable children to interact with, and take control of, a franchise’s stories, themes, and characters</strong>.&#8221;</p>
<p>524<br />
&#8220;These [The Matrix'] problems indicate the degree to which transmedia stories must now carefully balance some viewer’s desires to dig deeper into the story world with other viewers’ desire not to feel left out.&#8221; -> You could simply ignore the casuals, but then you won&#8217;t get their money!</p>
<p>525<br />
&#8220;From this framework, <strong>we might then understand today’s expansion of storytelling across media</strong> as providing greater opportunities for involvement, and <strong>as representing development in narrative form and technique</strong>, not just an explosion in cross-media promotion.&#8221;</p>
<p>526<br />
&#8220;One of the clear signs that transmedia storytelling might be developing new ways to tell stories, and not just new platforms from which to reap profits, is that many writers and directors are becoming intimately involved in the transmedia proliferation of their products.&#8221; mentions Simpsons, Matrix, Lost as examples.<br />
&#8220;as <strong>many transmedia tales have also been synergistic goldmines for their corporate parents</strong>, often the economics of the media industries have encouraged media corporations to vigorously pursue and solicit projects that can cross various media. Concerns regarding the hidden persuasions of product placement and the monopolistic tendencies of synergy continue to exist, but they are now being accompanied by some writers’ and consumers’ excitement at the prospect of yet more developed story worlds.&#8221;</p>
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		<item>
		<title>Lazer, D et al ~ Computational Social Science</title>
		<link>http://www.woitek.org/lazer-d-et-al-computational-social-science</link>
		<comments>http://www.woitek.org/lazer-d-et-al-computational-social-science#comments</comments>
		<pubDate>Thu, 24 Jun 2010 16:19:12 +0000</pubDate>
		<dc:creator>Woitek Konzal</dc:creator>
				<category><![CDATA[PhD sources]]></category>
		<category><![CDATA[Conceptual]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Network]]></category>
		<category><![CDATA[Statistics]]></category>

		<guid isPermaLink="false">http://www.woitek.org/?p=1132</guid>
		<description><![CDATA[Lazer, David Pentland, Alex Adamic, Lada Aral, Sinan Barabási, Albert-László Devon, Brewer Christakis, Nicholas Contractor, Noshir Fowler, James Myron, Gutmann Jabara, Tony King, Gary Macy, Michael Roy, Deb Alstyne, Marshall Van 2009 Computational Social Science &#8220;A field is emerging that leverages the capacity to collect and analyze data at a scale that may reveal patterns [...]]]></description>
			<content:encoded><![CDATA[<p>Lazer, David<br />
Pentland, Alex<br />
Adamic, Lada<br />
Aral, Sinan<br />
Barabási, Albert-László<br />
Devon, Brewer<br />
Christakis, Nicholas<br />
Contractor, Noshir<br />
Fowler, James<br />
Myron, Gutmann<br />
Jabara, Tony<br />
King, Gary<br />
Macy, Michael<br />
Roy, Deb<br />
Alstyne, Marshall Van<br />
2009<br />
<a href="http://www.jstor.org.ezp01.library.qut.edu.au/stable/info/20403004?seq=1"><em>Computational Social Science</em></a></p>
<p>&#8220;A field is emerging that leverages the capacity to collect and analyze data at a scale that may reveal patterns of individual and group behaviors.&#8221;</p>
]]></content:encoded>
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		<title>Magretta, J ~ Why Business Models Matter</title>
		<link>http://www.woitek.org/magretta-j-why-business-models-matter</link>
		<comments>http://www.woitek.org/magretta-j-why-business-models-matter#comments</comments>
		<pubDate>Thu, 24 Jun 2010 15:49:23 +0000</pubDate>
		<dc:creator>Woitek Konzal</dc:creator>
				<category><![CDATA[PhD sources]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Business Model]]></category>
		<category><![CDATA[Business Strategy]]></category>
		<category><![CDATA[Conceptual]]></category>
		<category><![CDATA[Definition]]></category>

		<guid isPermaLink="false">http://www.woitek.org/?p=1086</guid>
		<description><![CDATA[Magretta, Joan 2002 Why Business Models Matter She says: business model = story. Is this the same thing as the &#8220;Why? of business&#8221; like in that TEDx talk? 86f &#8220;A good business model remains essential to every successful organization, whether it&#8217;s a new venture or an established player.&#8221; 87 Definition-business model: &#8220;They [business models] are, [...]]]></description>
			<content:encoded><![CDATA[<p>Magretta, Joan<br />
2002<br />
<em>Why Business Models Matter</em></p>
<p>She says: business model = story. Is this the same thing as the &#8220;Why? of business&#8221; like in that TEDx talk?</p>
<p>86f<br />
&#8220;A good business model remains essential to every successful organization, whether it&#8217;s a new venture or an established player.&#8221;</p>
<p>87<br />
Definition-business model:<br />
&#8220;<strong>They [business models] are, at heart, stories-stories that explain how enterprises work.</strong> A good business model answers Peter Drucker&#8217;s age-old questions: Who is the customer? And what does the customer value? It also answers the fundamental questions every manager must ask: How do we make money in this business? What is the underlying economic logic that explains how we can deliver value to customers at an appropriate cost?&#8221;</p>
<p>88<br />
&#8220;<strong>a successful business model represents a better way than the existing alternatives</strong>. It may offer more value to a discrete group of customers. Or it may completely replace the old way of doing things and become the standard for the next generation of entrepreneurs to beat.&#8221;<br />
<strong>&#8220;Creating a business model is, then, a lot like writing a new story. At some level, all new stories are variations on old ones, reworkings of the universal themes underlying all human experience. Similarly, all new business models are variations on the generic value chain underlying all businesses.&#8221;</strong></p>
<p>89<br />
&#8220;This was something new. Before the personal com­puter changed the nature of business planning, most successful business models, like Fargo&#8217;s, were created more by accident than by design and forethought. The business model became clear only after the fact. <strong>By en­abling companies to tie their marketplace insights much more tightly to the resulting economics-to link their assumptions about how people would behave to the num­bers of a pro forma P&#038;L­ spreadsheets made it possible to model businesses be­fore they were launched.</strong>&#8221;</p>
<p>90<br />
&#8220;Profits are important not only for their own sake but also because they tell you whether your model is working.&#8221; -> and which part of it is working.<br />
<strong>&#8220;Business modeling is, in this sense, the managerial equivalent of the scientific method &#8211; you start with a hypothesis, which you then test in action and revise when necessary.&#8221;</strong><br />
&#8220;When business models don&#8217;t work, it&#8217;s because they fail either the narrative test (the story doesn&#8217;t make sense) or the numbers test (the P&#038;L doesn&#8217;t add up).&#8221; -> story here means what you do and how.<br />
&#8220;Ultimately, models like these fail because they are built on faulty as­sumptions about customer behavior. They are solutions in search of a problem.&#8221; -> I think she mentions 1990s interactive TV.</p>
<p>91<br />
&#8220;Every viable organization is built on a sound business model, whether or not its founders or its managers con­ceive of what they do in those terms.&#8221;<br />
Definition-business strategy:<br />
<strong>&#8220;Business models describe, as a system, how the pieces of a business fit to­gether. But they don&#8217;t factor in one critical dimension of performance: competition. Sooner or later-and it is usu­ally sooner-every enterprise runs into competitors. Deal­ing with that reality is strategy&#8217;s job.&#8221;</strong><br />
<strong>&#8220;When you cut away the jargon, that&#8217;s what strategy	is all about &#8211; how you are going to do better by being different.&#8221;</strong></p>
<p>92<br />
&#8220;When a new model changes the economics of an industry and is difficult to replicate, it can by itself create a strong competitive advantage.&#8221;<br />
-> Dell:<br />
copy it -> die (&#8220;If Dell&#8217;s rivals tried to sell direct, they would disrupt their existing distribution channels and alienate the resellers on whom they relied.&#8221;)<br />
don&#8217;t copy it -> die (if they didn&#8217;t copy Dell, they would have to pay all the middle men and their profit margin would shrink and it would become impossible to ever catch up with Dell)<br />
&#8220;It&#8217;s true that any attempt to draw sharp bound­aries around abstract terms involves some arbitrary choices. But unless we&#8217;re willing to draw the line some­ where, these concepts will remain confusing and difficult to use. <strong>Definition brings clarity.</strong> And when it comes to concepts that are so fundamental to performance, no or­ganization can afford fuzzy thinking.&#8221; -> This is what I&#8217;m doing with EA!!!</p>
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		<title>UNESCO ~ The ABC of Copyright</title>
		<link>http://www.woitek.org/unesco-the-abc-of-copyright</link>
		<comments>http://www.woitek.org/unesco-the-abc-of-copyright#comments</comments>
		<pubDate>Wed, 23 Jun 2010 04:17:55 +0000</pubDate>
		<dc:creator>Woitek Konzal</dc:creator>
				<category><![CDATA[PhD sources]]></category>
		<category><![CDATA[Copyright]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[IP]]></category>

		<guid isPermaLink="false">http://www.woitek.org/?p=1113</guid>
		<description><![CDATA[UNESCO 2010 The ABC of Copyright (23.06.2010) Throughout the document: common law = anglo-american countries civil law traditoin = European continent All lists are verbatim quotes. Copyright concerning film: page 28. 9 Copyright Central role in culture and communication Intrinsically linked to technological advances Challenged by rampant piracy in many countries 10 The Essences of [...]]]></description>
			<content:encoded><![CDATA[<p>UNESCO<br />
2010<br />
<a href="http://www.unesco.org/fileadmin/MULTIMEDIA/HQ/CLT/diversity/pdf/WAPO/ABC_Copyright_en.pdf"><em>The ABC of Copyright</em></a> (23.06.2010)</p>
<p>Throughout the document:<br />
common law = anglo-american countries<br />
civil law traditoin = European continent</p>
<p>All lists are verbatim quotes.</p>
<p>Copyright concerning film: page 28.</p>
<p>9<br />
Copyright</p>
<ul>
<li>Central role in culture and communication</li>
<li>Intrinsically linked to technological advances</li>
<li>Challenged by rampant piracy in many countries</li>
</ul>
<p>10<br />
The Essences of Copyright</p>
<ul>
<li>Right of ownership in creative works</li>
<li>Protection against unauthorized uses</li>
<li>Limitations for the benefit of society at large</li>
</ul>
<p>11<br />
The Rationale behind Copyright</p>
<ul>
<li>Exclusive rights as economic reward and stimulus for creativity</li>
<li>Natural/personal right in the results of intellectual work</li>
<li>Distinction between Anglo-American (common Law) and Continental (civil law) tradition</li>
</ul>
<p>12<br />
The Origins of Copyright</p>
<ul>
<li>From the earliest days some forms of protection -> in ancient Greece it was a dishonour to copy</li>
<li>15th-century Europe: Invention of the printing press</li>
<li>Printing privileges precursors of modern copyright laws</li>
</ul>
<p>The First Copyright Laws</p>
<ul>
<li>1710: Statute of Queen Anne (England)</li>
<li>1791 and 1793: Revolutionary decrees (France) -> introduction of public domain</li>
<li>By the mid-19th century: followed by many countries</li>
</ul>
<p>13<br />
The Modern Copyright System</p>
<ul>
<li>Marked by the conclusion of international agreements</li>
<li>Cross-border trade and technological advances as motor</li>
<li>Information society requires further global co-operation</li>
</ul>
<p>16<br />
The Scope of Copyright Protection</p>
<ul>
<li>Copyright protects &#8216;works of a literary, scientific or artistic nature’</li>
<li>Works must be original and more than mere ideas</li>
<li>Trend towards extension of scope in recent years</li>
</ul>
<p>17<br />
The Idea-Expression Dichotomy</p>
<ul>
<li>Copyright requires an expression in a particular form</li>
<li>No protection of underlying ideas, mere information or style</li>
<li>Usually non-exhaustive list of examples provided by copyright laws</li>
</ul>
<p>-> Ideas can be copied freelly, &#8220;the form in which the ideas are expressed&#8221; (page 16) cannot.</p>
<p>18<br />
The Originality Criteria in Copyright Law</p>
<ul>
<li>Central requirement of originality to be interpreted by courts</li>
<li>Form, purpose, quality, novelty, artistic merit or commercial value not relevant</li>
<li>Derivative works protected like original works</li>
</ul>
<p>19<br />
Absence of Formalities in Copyright Law</p>
<ul>
<li>Absence of formalities enshrined in international conventions</li>
<li>© symbol introduced by the Universal Copyright Convention (1952)</li>
<li>Voluntary registration may serve as prima facie evidence</li>
</ul>
<p>Fixation Requirement in Copyright</p>
<ul>
<li>Fixation ≠ registration; necessity depends on national legislation</li>
<li>Concerns ephemeral or improvised works (e.g. music, speeches, choreographies)</li>
<li>Decisive for the starting point of protection</li>
</ul>
<p>-> common law: work must be fixed by any tangible, material means<br />
-> civil law: copyright takes effect from the very moment it is created</p>
<p>20<br />
The Protection of Computer Programs</p>
<ul>
<li>Includes applications and operating systems alike</li>
<li>Applies to both source code and object code</li>
<li>Form of embodiment (stored/written) irreleva[nt]</li>
</ul>
<p>21<br />
Protection of Databases</p>
<ul>
<li>‘Original’ databases: protected as compilation by reason of structure</li>
<li>Sui generis protection of contents of non-original databases</li>
</ul>
<p>-> the database structure is protected everywhere, the content not necessarily</p>
<p>Traditional Cultural Expressions and Folklore</p>
<ul>
<li>Form part of the culture from which they originate</li>
<li>Impersonal/collective nature at odds with individual property rights</li>
<li>New forms of protection explored by UNESCO or others</li>
</ul>
<p>24<br />
Copyright Ownership</p>
<ul>
<li>Initial ownership generally vested in authors</li>
<li>Certain exceptions in particular cases</li>
<li>Copyright transferable after death or by contracts</li>
</ul>
<p>Who is the ‘Author’?</p>
<ul>
<li>Primarily the natural person who created the work</li>
<li>Common law: third parties may be deemed authors (ex: corporate bodies, legal entities)</li>
<li>Civil law tradition: no author apart from the creator</li>
</ul>
<p>25<br />
Works made for hire</p>
<ul>
<li>Works produced in the course of employment</li>
<li>Common law: copyright initially vested in employer instead of employee</li>
<li>Civil law: employer can acquire copyright via contract</li>
</ul>
<p>Copyright in Anonymous and Pseudonymous Works</p>
<ul>
<li>Legal presumption in favour of publishers</li>
<li>Valid until the author reveals his or her identity</li>
</ul>
<p>&#8220;the publisher is not the real owner of copyright but is only entitled to protect and enforce the author’s rights&#8221;</p>
<p>27<br />
<div id="attachment_1121" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.woitek.org/wp-content/uploads/2010/06/UNESCO-ABC-page-271.jpg"><img src="http://www.woitek.org/wp-content/uploads/2010/06/UNESCO-ABC-page-271-300x176.jpg" alt="Works Created by Several Persons" title="Works Created by Several Persons" width="300" height="176" class="size-medium wp-image-1121" /></a><p class="wp-caption-text">Works Created by Several Persons</p></div></p>
<p>28<br />
Rights Ownership in Cinematographic Works</p>
<ul>
<li>Civil laws approach: films as joint or composite works, several right owners</li>
<li>Common law approach: producer typically sole copyright owner</li>
</ul>
<p>30<br />
Concerns the author&#8217;s non-financial interests</p>
<ul>
<li>Recognized in most countries in different ways</li>
<li>Recognition required by international law</li>
</ul>
<p>The Most Important Moral Rights</p>
<ul>
<li>Right of attribution (authorship)</li>
<li>Right of integrity</li>
<li>Right of disclosure</li>
<li>Right of withdrawal</li>
</ul>
<p>31<br />
Development of International Recognition</p>
<ul>
<li>Originally characteristic of civil law systems</li>
<li>Art. 6bis Berne Convention / 1996 WIPO Treaties</li>
<li>Implementation outside copyright possible -> tort or contract law for example</li>
</ul>
<p>32<br />
Basic Features of Moral Rights</p>
<ul>
<li>Exist independently from economic rights</li>
<li>Generally not assignable -> cannot be transferred to someone else</li>
<li>Last at least as long as economic rights</li>
</ul>
<p>33<br />
The Right of Attribution</p>
<ul>
<li>Right to claim authorship in a work</li>
<li>≠ Right against wrongful attribution -> part of personality rights</li>
</ul>
<p>34<br />
The Right of Integrity -> &#8216;The Right to Respect&#8217;</p>
<ul>
<li>Right to prevent derogatory use of the work</li>
<li>Takes into account both content and context</li>
<li>Exercise often subject to balance of interests</li>
</ul>
<p>The Right of Disclosure</p>
<ul>
<li>Relates to making the work publicly known</li>
<li>Work may not be divulged despite contract</li>
<li>Requires divulgation beyond the private circle</li>
</ul>
<p>35<br />
The Right to Withdraw</p>
<ul>
<li>The author may withdraw the work after a change of ideas</li>
<li>Subject to conditions to protect third parties</li>
</ul>
<p>38<br />
Economic Rights</p>
<ul>
<li>Exclusive rights and remuneration rights</li>
<li>Usually a bundle of prerogatives corresponding to different uses</li>
<li>Minimum standards guaranteed by international treaties</li>
</ul>
<p>39<br />
Most Important Economic Rights</p>
<ul>
<li>Right of Reproduction</li>
<li>Right of Distribution</li>
<li>Rental and Lending Rights</li>
<li>Rights of Communication to the Public (incl. Right of Making Available)</li>
<li>Droit de suite (Resale Right)</li>
<li>Adaptation Right (incl. Translation)</li>
</ul>
<p>The Right of Reproduction</p>
<ul>
<li>Right to authorize the making of copies</li>
<li>Covers all methods known or yet to be discovered</li>
<li>Includes storage in digital form (except transient acts -> caching, temp files)</li>
</ul>
<p>40<br />
The Right of Distribution</p>
<ul>
<li>Right to disseminate physical copies</li>
<li>Subject to national, regional or world-wide exhaustion</li>
</ul>
<p>41<br />
Rental and Lending Rights</p>
<ul>
<li>Address successive uses by multiple users</li>
<li>Rental: exclusive right</li>
<li>Lending: entitles authors to an equitable remuneration</li>
</ul>
<p>42<br />
The Rights of Communication to the Public</p>
<ul>
<li>Right of public presentation and performance (incl. small rights -> background music in bars and shops)</li>
<li>Broadcasting right</li>
<li>Rights of remote transmission by other means</li>
</ul>
<p>The Right of Making Available</p>
<ul>
<li>Aims at access from a place and at a time individually chosen</li>
<li>Technology-neutral and future-proof</li>
</ul>
<p>-> introduced with the Internet, but covers all future technologies</p>
<p>43<br />
The Resale Right (Droit de suite)</p>
<ul>
<li>Entitles visual artists to a share in the resale price of their works</li>
<li>Remuneration right rather than exclusive</li>
</ul>
<p>The Adaptation Right</p>
<ul>
<li>Exclusive right to authorize ‘derivative works’ (incl. translation)</li>
<li>Adaptation distinct from free use of ideas as source of inspiration</li>
<li>Author of adaptation has own copyright in the derivative work</li>
</ul>
<p>45<br />
Limitations to Copyright Protection</p>
<ul>
<li>Protection expires after a limited time</li>
<li>Exceptions for certain legitimate uses</li>
<li>Non-voluntary licences</li>
</ul>
<p>46<br />
Term of Protection</p>
<ul>
<li>According to international law: at least 50 years after the death of the author</li>
<li>In some countries no time limit for moral rights</li>
</ul>
<p>47<br />
General Rules on Exceptions</p>
<ul>
<li>Basically four categories of legitimate interests</li>
<li>Concept and rules vary from one country to another</li>
<li>Strictly defined exceptions vs. wider concepts</li>
<li>Three-step test</li>
</ul>
<p>48<br />
Freedom of expression</p>
<ul>
<li>Secured through free flow of information</li>
<li>Of particular importance: right to quote</li>
</ul>
<p>49<br />
Access to Knowledge</p>
<ul>
<li>Exceptions in favour of educational institutions</li>
<li>Usually valid only for non-profit uses</li>
<li>Specific clauses for the benefit of handicapped persons</li>
</ul>
<p>Justice and Government</p>
<ul>
<li>Official texts often excluded from protection</li>
<li>Free use of protected material in courts</li>
</ul>
<p>50<br />
Private Copying</p>
<ul>
<li>Permitted in a number of countries</li>
<li>Usually framed by levy-based remuneration -> on the copying devices and bland media</li>
</ul>
<p>[L]imitations in the Digital Environment</p>
<ul>
<li>Right owners concern over enhanced quality of digital copies</li>
<li>TPM and application of limitations</li>
<li>Application subject to domestic law and courts</li>
</ul>
<p>53<br />
Transfer of Rights</p>
<ul>
<li>Contractual transfer inter vivos (during the author’s lifetime)</li>
<li>Transfer mortis causa (after the author’s death)</li>
</ul>
<p>54<br />
Contractual Transfer of Rights</p>
<ul>
<li>Concerns only economic rights; moral rights inalienable</li>
<li>Transfer of rights independent of ownership of the physical material</li>
<li>Two principal ways for rights transfer: assignment or licensing</li>
<li>Each right may be transferred or licensed separately</li>
</ul>
<p>55<br />
Transfer of Rights by Assignment</p>
<ul>
<li>Assignee becomes owner of the rights</li>
<li>Total or partial assignment possible</li>
<li>Typical of common law tradition</li>
</ul>
<p>56<br />
The Licensing of Rights</p>
<ul>
<li>Right owner maintains ownership</li>
<li>Permission for a specific use</li>
<li>Simple licences vs. exclusive licences -> &#8220;For the period for which it is granted, exclusive license has an effect comparable to a transfer of rights by assignment&#8221; (page 55)</li>
</ul>
<p>57<br />
Limitations on Transfer of Rights</p>
<ul>
<li>Protection of the author as typically weaker party</li>
<li>Rules concerning scope of transfer</li>
<li>Rules concerning proportionate remuneration</li>
</ul>
<p>Formal Requirements</p>
<ul>
<li>Usually written form of contract</li>
<li>Legal presumptions in some cases</li>
</ul>
<p>58<br />
Transfer of Rights After Death</p>
<ul>
<li>Economic rights: freely transferable</li>
<li>Moral rights: several models in different countries</li>
</ul>
<p>60<br />
Related Rights</p>
<ul>
<li>Protect the results of certain activities mainly related to the dissemination of works</li>
</ul>
<p>The Most Important Related Rights</p>
<ul>
<li>Performers&#8217; rights</li>
<li>Phonogram producers&#8217; rights</li>
<li>Broadcasters&#8217; rights</li>
</ul>
<p>61<br />
The Development of International Related Rights Protection</p>
<ul>
<li>The Rome Convention of 1961</li>
<li>The TRIPs Agreement of 1994</li>
<li>The 1996 WIPO Performances and Phonograms Treaty</li>
</ul>
<p>62<br />
The Characteristics of Related Rights</p>
<ul>
<li>Covering a variety of heterogeneous subject matter</li>
<li>Terminology reflects personality-centred author’s rights approach</li>
<li>Protection similar to copyright albeit more limited</li>
</ul>
<p>63<br />
Protection of Performers’ Rights</p>
<ul>
<li>‘Performer’: usually one who performs works or expressions of folklore</li>
<li>Rights of reproduction, distribution, rental and making available</li>
<li>Moral rights of identification and integrity</li>
<li>Minimum term of protection 50 years under the WPPT</li>
</ul>
<p>64<br />
Protection of Phonogram Producers</p>
<ul>
<li>‘Phonogram’: Fixation of sounds of any kind on any medium</li>
<li>Rights of reproduction, rental, distribution and making available</li>
<li>Minimum term of protection: 50 years</li>
</ul>
<p>Protection of Broadcasters’ Rights</p>
<ul>
<li>‘Broadcast’: transmission of any sound or images by wireless means -> but often also cable</li>
<li>Rights of re-broadcasting, reproduction and communication to the public.</li>
<li>Minimum term of protection 20 years</li>
<li>Ongoing discussion on updating protection within WIPO</li>
</ul>
<p>67<br />
Enforcement of Rights</p>
<ul>
<li>Civil Remedies</li>
<li>Penal and Administrative Sanctions</li>
<li>Technological Protection Measures</li>
<li>Provisional and Border Measures</li>
</ul>
<p>68<br />
Forms of Rights Infringement</p>
<ul>
<li>Infringement of Economic Rights</li>
<li>Infringement of Moral Rights</li>
</ul>
<p>69<br />
Civil Remedies</p>
<ul>
<li>Injunction and seizure of infringing objects (no bad faith required)</li>
<li>Damages</li>
<li>Monetary compensation for moral suffering (in some countries)</li>
</ul>
<p>Penal Sanctions</p>
<ul>
<li>Fines and imprisonment depending on the severity of the act</li>
<li>Usually intentional infringement required</li>
<li>Significantly enhanced due to compliance with international law</li>
</ul>
<p>70<br />
Technological Protection Measures</p>
<ul>
<li>Encryption tools and ‘Digital Rights Information’</li>
<li>Legal protection against circumvention in compliance with international law</li>
</ul>
<p>71<br />
Challenges of enforcement in the digital environment</p>
<ul>
<li>Online copyright piracy (illegal up and downloading)</li>
<li>Specific measures to tackle online infringements discussed (“Graduated response” (-> three strikes rule) v. “Global license” (-> ISP collects and distributes royalties)</li>
<li>Development of legal online offer of cultural products</li>
</ul>
<p>73<br />
Collective Management of Rights</p>
<ul>
<li>Takes place where individual licences are impractical</li>
<li>Collective bodies act on behalf of individual right owners</li>
<li>Additional cultural and social activities -> of those collective bodies</li>
</ul>
<p>74<br />
The Origins of Collective Rights Management</p>
<ul>
<li>France of 18-19th Century: Beaumarchais and others</li>
<li>1777: Foundation of SACD</li>
<li>1851: Foundation of SACEM</li>
</ul>
<p>75<br />
The most important rights administered collectively</p>
<ul>
<li>Performing rights in non-dramatic musical works (‘small rights’) -> grand rights = performance of all dramatico-musical crations: opera, ballet</li>
<li>Rights of reproduction on sound recordings (‘mechanical rights’)</li>
<li>Rights of satellite transmission and cable re-transmission</li>
<li>Remuneration rights (e.g. reprographic reproduction)</li>
</ul>
<p>76<br />
<div id="attachment_1128" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.woitek.org/wp-content/uploads/2010/06/page-76.png"><img src="http://www.woitek.org/wp-content/uploads/2010/06/page-76-300x190.png" alt="Forms of Collrctive Management" title="Forms of Collrctive Management" width="300" height="190" class="size-medium wp-image-1128" /></a><p class="wp-caption-text">Forms of Collrctive Management</p></div></p>
<p>77<br />
Variety of Collective Rights Management</p>
<ul>
<li>Legal status: private vs public bodies</li>
<li>Number of organizations: monopoly vs multitude</li>
<li>Membership: optional vs mandatory</li>
</ul>
<p>78<br />
International Collective Rights Management</p>
<ul>
<li>Reciprocal representation agreements</li>
<li>International umbrella organizations (e.g. CISAC, BIEM)</li>
</ul>
<p>The Advantages of Collective Rights Management</p>
<ul>
<li>Facilitates licensing in case of individually uncontrollable uses</li>
<li>Viable alternative to non-voluntary licences</li>
<li>Increases individual author’s bargaining power</li>
</ul>
<p>79<br />
Challenges for Collective Rights Management</p>
<ul>
<li>Digital technology may entail new forms of management</li>
<li>Globalization trends call into question traditional territorial basis</li>
</ul>
<p>81<br />
International Protection of Copyright and Related Rights</p>
<ul>
<li>Rule of territoriality -> copyright law only applies inside the country</li>
<li>Harmonization of national laws through international treaties</li>
<li>Today, system of widely accepted multilateral conventions</li>
</ul>
<p>82<br />
The Most Important International Conventions</p>
<ul>
<li>The Berne Convention for the Protection of Literary and Artistic Works of 1886 (last revised in 1971)</li>
<li>The Universal Copyright Convention of 1952 (last revised in 1971)</li>
<li>The Rome Convention for the Protection of Performers, Producers of Phonograms, and Broadcasting Organizations of 1961</li>
<li>The TRIPs Agreement of 1994</li>
<li>The WIPO Copyright Treaty of 1996</li>
<li>The WIPO Performances and Phonograms Treaty of 1996</li>
</ul>
<p>83<br />
The Origins of Today’s Multilateral Conventions</p>
<ul>
<li>1878 Literary Congress in Paris, chaired by Victor Hugo</li>
<li>Foundation of the ALAI and 1882 Congress in Rome</li>
<li>1886: Berne Convention signed</li>
</ul>
<p>84<br />
International Treaties on Copyright and Related Rights</p>
<ul>
<li>Obligations on contracting states to adapt domestic laws -> We protect your work in our country the same way we protect our own work</li>
<li>Principle of national treatment</li>
<li>Guaranteeing of minimum standards</li>
</ul>
<p>85<br />
Berne Convention for the Protection of Literary and Artistic Works (1886)</p>
<ul>
<li>Several revisions, last revised in 1971 (Paris Act)</li>
<li>Creation of the Union for the Protection of the Rights of Authors over their Literary and Artistic Works, administered by WIPO</li>
<li>Referred to in later treaties (e.g. TRIPs and 1996 WIPO Treaties)</li>
<li>Minimum standards concerning economic and moral rights, exceptions/limitations and terms of protection</li>
</ul>
<p>86<br />
The Universal Copyright Convention (1952)</p>
<ul>
<li>Revised in 1971 (Paris Act)</li>
<li>Intended to serve as a ’bridge’ toward the Berne Union</li>
</ul>
<p>87<br />
The Rome Convention for the Protection of Performers, Producers of Phonograms, and Broadcasting Organizations (1961)</p>
<ul>
<li>Jointly administered by WIPO, UNESCO and ILO</li>
<li>First international instrument to address neighbouring rights</li>
</ul>
<p>88<br />
The Agreement on Trade-Related Aspects of Intellectual Property Rights (1994) -> TRIPs</p>
<ul>
<li>Links Intellectual Property with trade issues within the World Trade Organization</li>
<li>“Berne / Rome plus” standard of protection (without moral rights)</li>
<li>Specific obligations on states to introduce effective enforcement procedures</li>
</ul>
<p>89<br />
The WIPO Copyright Treaty The WIPO Performances and Phonograms Treaty (1996)</p>
<ul>
<li>Designed to address new technologies and means of communication</li>
<li>Introduction of new ‘right of making available to the public’</li>
<li>Obligation to prohibit circumvention of technical protection measures</li>
<li>Moral rights for performers</li>
</ul>
]]></content:encoded>
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		<item>
		<title>Weiler, L ~ Creating a Storyworld &#8211; part one</title>
		<link>http://www.woitek.org/weiler-l-creating-a-storyworld-part-one</link>
		<comments>http://www.woitek.org/weiler-l-creating-a-storyworld-part-one#comments</comments>
		<pubDate>Thu, 17 Jun 2010 07:44:35 +0000</pubDate>
		<dc:creator>Woitek Konzal</dc:creator>
				<category><![CDATA[PhD sources]]></category>
		<category><![CDATA[Cinema Experience]]></category>
		<category><![CDATA[Exhibition]]></category>
		<category><![CDATA[Story Bible]]></category>
		<category><![CDATA[Story World]]></category>
		<category><![CDATA[World cinema]]></category>

		<guid isPermaLink="false">http://www.woitek.org/?p=1098</guid>
		<description><![CDATA[Weiler, Lance 2009 Creating a Storyworld &#8211; part one (17.06.2010) 00:35 &#8220;What I mean by that [storyworld] is I want to create experiences that allow the audiences to step into the shoes of the protagonist. I want the story itself to model itself more in the way that people are actually consuming their entertainment and [...]]]></description>
			<content:encoded><![CDATA[<p>Weiler, Lance<br />
2009<br />
<a href="http://seizethemedia.com/2009/05/creating-a-storyworld-part-one/"><em>Creating a Storyworld &#8211; part one</em></a> (17.06.2010)</p>
<p>00:35<br />
&#8220;What I mean by that [storyworld] is I want to create experiences that allow the audiences to step into the shoes of the protagonist. <strong>I want the story itself to model itself more in the way that people are actually consuming their entertainment and media these days.</strong> So my work is a fusion of film, gaming, and technology.&#8221;</p>
<p>05:45<br />
&#8220;And that&#8217;s what we try to do when we create storyworlds. It&#8217;s about texture. It&#8217;s about putting people in the shoes of the protagonist. And it&#8217;s about letting them feel something that they wouldn&#8217;t normally feel through just a passive film.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Weiler, L. ~ The New Storytellers &#8211; Interview: Lance Weiler</title>
		<link>http://www.woitek.org/weiler-l-the-new-storytellers-interview-lance-weiler</link>
		<comments>http://www.woitek.org/weiler-l-the-new-storytellers-interview-lance-weiler#comments</comments>
		<pubDate>Thu, 17 Jun 2010 07:41:17 +0000</pubDate>
		<dc:creator>Woitek Konzal</dc:creator>
				<category><![CDATA[PhD sources]]></category>
		<category><![CDATA[ARG]]></category>
		<category><![CDATA[Cinema Experience]]></category>
		<category><![CDATA[Exhibition]]></category>
		<category><![CDATA[Story]]></category>
		<category><![CDATA[Story World]]></category>
		<category><![CDATA[Transmedia]]></category>
		<category><![CDATA[World cinema]]></category>

		<guid isPermaLink="false">http://www.woitek.org/?p=1096</guid>
		<description><![CDATA[Weiler, Lance Margolis, Michael 2010 The New Storytellers &#8211; Interview: Lance Weiler &#8211; 04/27/10 (13.06.2010) Lance describes the order of events in the remixed version of Head Trauma. He talks about how he remixed Head Trauma, added ARG and many other live elements. He calls this &#8220;cinema ARG&#8221;. But I&#8217;m not sure if he mentions [...]]]></description>
			<content:encoded><![CDATA[<p>Weiler, Lance<br />
Margolis, Michael<br />
2010<br />
<a href="http://www.getstoried.com/2010/04/22/interview-lance-weiler-042710/"><em>The New Storytellers &#8211; Interview: Lance Weiler &#8211; 04/27/10</em></a> (13.06.2010)</p>
<p>Lance describes the order of events in the remixed version of Head Trauma. He talks about how he remixed Head Trauma, added ARG and many other live elements. He calls this &#8220;cinema ARG&#8221;. But I&#8217;m not sure if he mentions the term here.</p>
<p>Then he talks about how the language of storytelling is all new. Of course, certain fundamentals are going to stay the same – like the idea of conflict, for example. But the language of how everything is done is changing A LOT at the moment.</p>
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		<title>WGAW ~ Constitution and Bylaws</title>
		<link>http://www.woitek.org/wgaw-constitution-and-bylaws</link>
		<comments>http://www.woitek.org/wgaw-constitution-and-bylaws#comments</comments>
		<pubDate>Tue, 15 Jun 2010 14:09:51 +0000</pubDate>
		<dc:creator>Woitek Konzal</dc:creator>
				<category><![CDATA[PhD sources]]></category>
		<category><![CDATA[Story Bible]]></category>

		<guid isPermaLink="false">http://www.woitek.org/?p=1093</guid>
		<description><![CDATA[Writers Guild of America, West 17.06.2009 Constitution and Bylaws of the Writers Guild of America, West, Inc. (16.06.2010) 6 &#8220;Bible for any television serial or prime-time miniseries of at least four (4) hours&#8221;]]></description>
			<content:encoded><![CDATA[<p>Writers Guild of America, West<br />
17.06.2009<br />
<a href="http://www.wga.org/content/default.aspx?id=1105"><em>Constitution and Bylaws of the Writers Guild of America, West, Inc.</em></a> (16.06.2010)</p>
<p>6<br />
&#8220;Bible for any television serial or prime-time miniseries of at least four (4) hours&#8221;</p>
]]></content:encoded>
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