no shit

Crawford, Chris
2005
Chris Crawford on Interactive Storytelling

6
Definition-narrative:
“How do you communicate pattern-type information to a pattern-recognizing mental module using a sequential medium such as language? In computer terms, the data is in the wrong format for the communications link!
What’s needed is a reformatter, something that converts one thinking format to the other. Narrative is that reformatter. It’s an ad-hoc solution to an ugly interfacing problem that arose early in the development of language.”

Stewart, Sean
2010
TEDxEdmondon: Bard 5.0 The Evolution of Storytelling (13.07.2010)

“Any way that humankind has invented to lie to each other should be part of your storytelling toolkit.”

Storytelling generations

    Bard 1.0 – old dead Greek blind guys
    Bard 2.0 – Greek theatre – parallel bards
    Bard 3.0 – book – scalable bards
    Bard 4.0 – cinema – parallel scalable bards
    Bard 5.0 – digital storytelling (not the Hartley type)

Wesch, Michael
An anthropological introduction to YouTube

Today there is a separation of form and content. The content is the story, the form depends on how it is accessed.

There is a cultural tension between what we express and what we desire:

www.youtube.com (24.03.2010)

Case I in in Montola, M et al ~ Pervasive Games

p 177
“Pervasive games generally tend to require a lot of content to function properly. Insectopia circumvents this by using the existing infrastructure around a player to generate resources for a game.”

Some good (if QUT-centred) references for storytelling.

Woolly Days ~ Digital Storytelling (17.08.2009)