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	<title>Woi Woi &#187; Digital Storytelling</title>
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	<description>no shit</description>
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		<title>Crawford, C ~ Chris Crawford on Interactive Storytelling</title>
		<link>http://www.woitek.org/crawford-c-chris-crawford-on-interactive-storytelling</link>
		<comments>http://www.woitek.org/crawford-c-chris-crawford-on-interactive-storytelling#comments</comments>
		<pubDate>Mon, 02 Aug 2010 09:55:53 +0000</pubDate>
		<dc:creator>Woitek Konzal</dc:creator>
				<category><![CDATA[PhD sources]]></category>
		<category><![CDATA[Definition]]></category>
		<category><![CDATA[Digital Storytelling]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[Pervasive Games]]></category>
		<category><![CDATA[Storytelling]]></category>
		<category><![CDATA[Transmedia]]></category>
		<category><![CDATA[Video games]]></category>

		<guid isPermaLink="false">http://www.woitek.org/?p=1156</guid>
		<description><![CDATA[Crawford, Chris 2005 Chris Crawford on Interactive Storytelling 6 Definition-narrative: &#8220;How do you communicate pattern-type information to a pattern-recognizing mental module using a sequential medium such as language? In computer terms, the data is in the wrong format for the communications link! What&#8217;s needed is a reformatter, something that converts one thinking format to the [...]]]></description>
			<content:encoded><![CDATA[<p>Crawford, Chris<br />
2005<br />
<em>Chris Crawford on Interactive Storytelling</em></p>
<p>6<br />
Definition-narrative:<br />
&#8220;How do you communicate pattern-type information to a pattern-recognizing mental module using a sequential medium such as language? In computer terms, the data is in the wrong format for the communications link!<br />
What&#8217;s needed is a reformatter, something that converts one thinking format to the other. Narrative is that reformatter. It&#8217;s an ad-hoc solution to an ugly interfacing problem that arose early in the development of language.&#8221;</p>
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		<title>Stewart, S ~ Bard 5.0 The Evolution of Storytelling</title>
		<link>http://www.woitek.org/stewart-s-bard-5-0-the-evolution-of-storytelling</link>
		<comments>http://www.woitek.org/stewart-s-bard-5-0-the-evolution-of-storytelling#comments</comments>
		<pubDate>Tue, 13 Jul 2010 13:59:12 +0000</pubDate>
		<dc:creator>Woitek Konzal</dc:creator>
				<category><![CDATA[PhD sources]]></category>
		<category><![CDATA[ARG]]></category>
		<category><![CDATA[Conceptual]]></category>
		<category><![CDATA[Convergence]]></category>
		<category><![CDATA[Digital Storytelling]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[Pervasive Games]]></category>
		<category><![CDATA[Storytelling]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Transmedia]]></category>

		<guid isPermaLink="false">http://www.woitek.org/?p=1141</guid>
		<description><![CDATA[Stewart, Sean 2010 TEDxEdmondon: Bard 5.0 The Evolution of Storytelling (13.07.2010) “Any way that humankind has invented to lie to each other should be part of your storytelling toolkit.” Storytelling generations Bard 1.0 – old dead Greek blind guys Bard 2.0 – Greek theatre – parallel bards Bard 3.0 – book – scalable bards Bard [...]]]></description>
			<content:encoded><![CDATA[<p>Stewart, Sean<br />
2010<br />
<a href="http://www.tedxedmonton.com/2010/04/sean-stewart-bard-5-0-the-evolution-of-storytelling/">TEDxEdmondon: Bard 5.0 The Evolution of Storytelling</a> (13.07.2010)</p>
<p>“Any way that humankind has invented to lie to each other should be part of your storytelling toolkit.”</p>
<p>Storytelling generations</p>
<ul>
Bard 1.0 – old dead Greek blind guys<br />
Bard 2.0 – Greek theatre – parallel bards<br />
Bard 3.0 – book – scalable bards<br />
Bard 4.0 – cinema – parallel scalable bards<br />
Bard 5.0 – digital storytelling (not the Hartley type)
</ul>
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		<title>Wesch, Michael ~ An anthropological introduction to YouTube</title>
		<link>http://www.woitek.org/wesch-michael-an-anthropological-introduction-to-youtube</link>
		<comments>http://www.woitek.org/wesch-michael-an-anthropological-introduction-to-youtube#comments</comments>
		<pubDate>Wed, 24 Mar 2010 09:38:03 +0000</pubDate>
		<dc:creator>Woitek Konzal</dc:creator>
				<category><![CDATA[PhD sources]]></category>
		<category><![CDATA[Conceptual]]></category>
		<category><![CDATA[Creative Destruction]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Digital Storytelling]]></category>
		<category><![CDATA[Empowerment]]></category>

		<guid isPermaLink="false">http://www.woitek.org/?p=945</guid>
		<description><![CDATA[Wesch, Michael An anthropological introduction to YouTube Today there is a separation of form and content. The content is the story, the form depends on how it is accessed. There is a cultural tension between what we express and what we desire: www.youtube.com (24.03.2010)]]></description>
			<content:encoded><![CDATA[<p>Wesch, Michael<br />
<em>An anthropological introduction to YouTube</em></p>
<p><strong>Today there is a separation of form and content.</strong> The content is the story, the form depends on how it is accessed.</p>
<p><strong>There is a cultural tension between what we express and what we desire</strong>:<br />
<a href="http://www.woitek.org/wp-content/uploads/2010/03/Screen-shot-2010-03-24-at-7.30.14-PM.png"><img src="http://www.woitek.org/wp-content/uploads/2010/03/Screen-shot-2010-03-24-at-7.30.14-PM.png" alt="" title="Cultural tension between what we express and what we desire" width="396" height="181" class="aligncenter size-full wp-image-946" /></a></p>
<p><a href="http://www.youtube.com/watch?v=TPAO-lZ4_hU">www.youtube.com</a> (24.03.2010)</p>
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		<item>
		<title>Peitz, J ~ Insectopia</title>
		<link>http://www.woitek.org/peitz-j-insectopia</link>
		<comments>http://www.woitek.org/peitz-j-insectopia#comments</comments>
		<pubDate>Fri, 25 Sep 2009 01:05:21 +0000</pubDate>
		<dc:creator>Woitek Konzal</dc:creator>
				<category><![CDATA[PhD sources]]></category>
		<category><![CDATA[ARG]]></category>
		<category><![CDATA[Conceptual]]></category>
		<category><![CDATA[Digital Storytelling]]></category>
		<category><![CDATA[Pervasive Games]]></category>
		<category><![CDATA[Video games]]></category>

		<guid isPermaLink="false">http://www.woitek.org/?p=468</guid>
		<description><![CDATA[Case I in in Montola, M et al ~ Pervasive Games p 177 &#8220;Pervasive games generally tend to require a lot of content to function properly. Insectopia circumvents this by using the existing infrastructure around a player to generate resources for a game.&#8221;]]></description>
			<content:encoded><![CDATA[<p>Case I in in <em>Montola, M et al ~ Pervasive Games</em></p>
<p>p 177<br />
&#8220;Pervasive games generally tend to require a lot of content to function properly. <em>Insectopia</em> circumvents this by using the existing infrastructure around a player to generate resources for a game.&#8221;</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Woolly Days ~ Digital Storytelling</title>
		<link>http://www.woitek.org/woolly-days-digital-storytelling</link>
		<comments>http://www.woitek.org/woolly-days-digital-storytelling#comments</comments>
		<pubDate>Mon, 17 Aug 2009 08:23:01 +0000</pubDate>
		<dc:creator>Woitek Konzal</dc:creator>
				<category><![CDATA[PhD sources]]></category>
		<category><![CDATA[Digital Storytelling]]></category>
		<category><![CDATA[Storytelling]]></category>

		<guid isPermaLink="false">http://www.woitek.org/?p=443</guid>
		<description><![CDATA[Some good (if QUT-centred) references for storytelling. Woolly Days ~ Digital Storytelling (17.08.2009)]]></description>
			<content:encoded><![CDATA[<p>Some good (if QUT-centred) references for storytelling.</p>
<p><a href="http://nebuchadnezzarwoollyd.blogspot.com/2009/07/digital-storytelling.html">Woolly Days ~ Digital Storytelling</a> (17.08.2009)</p>
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