no shit

Rushton, Richard
2009
Deleuzian spectatorship

Explores Deleuze’s views on spectators. Read properly if to be cited.

45
“At one level, Deleuze was felt to have introduced a perspective on film studies that was at odds with Screen Theory’s insistence on the passivity of the cinema spectator, the latter being a notion indebted to theories of psychoanalysis [...]. Rather than spectators passively deprived of their bodies and held in thrall to an ideological apparatus, Deleuze’s writings gave rise to the possibility of spectators who engaged their bodies and senses in ways that made Screen Theory seem incorrigibly shortsighted.”

53
“Deleuze throws down a quite extraordinary and risky challenge: that we lose control of ourselves, undo ourselves, forget ourselves while in front of the cinema screen. Only then will we be able to loosen the shackles of our existing subjectivities and open ourselves up to other ways of experiencing and knowing.”

Jones, Candace
2001
Co-evolution of Entrepreneurial Careers, Institutional Rules and Competitive Dynamics in American Film, 1895-1920

911
“How does a new industry and its institutional rules and competitive dynamics emerge and then change?”

“A co-evolutionary approach examines change over time by using multiple levels of analysis, multidirectionality, the role of positive feedback, and the importance of historical context (Lewin and Volberda 1999).”

912
“A co-evolutionary process marrying insights from institutional and resource-based views provides the conceptual base for this study. Institutional theory reveals how entrepreneurs’ careers are embedded in social systems (e.g. Baum and Dutton 1 996; Dacin et. al. 1 999) and ‘serve as the primary conduit by which larger social conditions become incorpo­rated into organizational strategy and structure’ (Boeker 1988: 35).”

When many firms or a few dominant firms commit themselves to certain practices, despite alternatives, they initiate an industry’s trajectory. In co-evolutionary terms, institutional theory enhances our understanding of initial conditions (i.e., how entrepreneurs’ career history affects current firm practices through retention processes) and feed forward (i.e. how entrepreneurs’ strategic choices carve an indus­try’s future through selection processes) (Levinthal and Myatt 1994). Institutional theory explains where firm strategies and practices come from and how competitive moves and resource claims take place within a spe­cific institutional context.”

Definition-resource-based view:
“A resource-based view complements an institutional perspective (Oliver 1997). A resource-based view explains how firms erect barriers to imita­tion, based on either property rights or knowledge (Miller and Shamsie 1996).”

“When these barriers create above average returns for a firm, they are called strategic isolating mechanisms, which ‘make competitive positions stable and defensible’ (Rumelt 1984: 567; Mahoney and Pandian 1992).”

913
“The American film industry is well suited for studying co-evolutionary processes because it experienced a shift from being technology-driven to content-driven.”
-> The same will happen to the EA industry!
A little differently though: there is no patentable technology yet, it’s the newness at the moment. But a shift to content will happen sooner or later.

“there is a wealth of archival data due to the intense efforts by the American Film Institute and historians to archive all available information from the industry’s inception to its pre­ sent day. This reduces, if not eliminates, left censoring problems that plague most studies of new industries (Aldrich 1999).”

914
New industries do not emerge de nouveau; they arc shaped by extant social institutions, social trends that create new opportunities, and by entrepre­neurs who both open up and cultivate those opportunities. Several theoret­ical perspectives illuminate how new industries emerge. Evolutionary scholars argue that entrepreneurs must generate legitimacy at multiple lev­els for their novel activities (e.g. Aldrich and Fiol 1994; Hunt and Aldrich 1998; Aldrich 1999). Resource-based scholars argue that industry emer­gence and change is intimately related to capabilities of firms comprising the industry (e.g. Collis 1990; Levinthal and Myatt 1994). Neo-institutional scholars focus on field formation and trace how entrepreneurs’ interests, networks (e.g. Stern 1979; DiMaggio 1991) and use of cultural, and his­torical elements create and alter institutional trajectories (e.g. Leblebici et al. 1991; Holm 1995).”

Changes in social and economic conditions open up opportunities that allow entrepreneurs to blossom (Peterson and Berger 1971). For example, Hoffman (1999) shows that disruptive events became opportunities to re­negotiate how environmental management was enacted. Entrepreneurs cul­tivate these opportunities by applying their repository of knowledge and relationships gained through their careers (Bird 1994), which are sequences of work experiences (Arthur et al. 1989).”

915
Institutional isolating mechanisms are revealed when entrepreneurs are reluctant to alter their capabilities, especially in dynamic environments (Oliver 1996, 1997). Capabilities generate barriers to imitation when knowledge about resource conversion processes is is ambiguous or socially complex (Reed and DeFillippi 1990; Miller and Shamsie 1996).”
-> The environment of film has become dynamic, but film people often do not want to alter their capabilities.
-> Interview partners have capabilities that few others have in the complex EA environment -> competition is slow to emerge.

916
By 1920, eight of the ten major technology players who had dominated the early industry between 1895 and 1910 were bankrupt or had exited the industry.

industry consolidation by major content players, once the battles for dominance between technology and content firms had been resolved.”

917
“Since I am concerned with tracing how entrepreneurs’ knowledge and net­works, captured by a career history, co-evolve with an industry, multiple firm foundings by the same entrepreneur were counted as one firm found­ing.”

918
“To situate the film industry within its historical context, as co-evolution­ary (Lewin and Volberda 1999) and evolutionary (Aldrich 1999; Romanelli 1989) analyses demand, an overview of the industry is provided.”
-> Does thesis need an industry overview? Is chapter 1 enough?

“The emer­gence of the industry focused on resolving technical challenges and devel­ oping hardware for the industry; this focus shifted to movie content”

918f
“The American film industry experienced two distinct periods and two groups of entrepreneurs were critical to each time period. These two groups battled for control over the industry from 1911 to 1917. This period shift from technology-driven to content-driven influenced all firms in the film population”

919
“When the industry began, entrepreneurial efforts were directed towards solv­ing technical challenges and developing hardware. This defined industry insti­tutional rules, and shaped competitive dynamics among firms. As technology was refined and hardware standardized, audience interest in the new medium grew. Entrepreneurial challenges shifted to developing techniques for, and providing high-quality film content. This shift required different competen­cies, defined new competitive dynamics and altered institutional rules. A key event marking the shift from technology to content was the production and release of the first American feature film, The Life of Moses, released in five parts between December 1909 and January 1910 (AFI Catalog, 1911-1920: xv).”

The content period had greater national eco­nomic prosperity and industry growth than did the technology period.
-> If EA wants to become big, they have to create more compelling content instead of just newness.

921
“In emerging industries, a key strategy of entrepreneurial firms is negotiat­ing and gaining legitimacy, because it enhances not only firm, but indus­try survival.”

923
“Law suits amongst industry players negotiated rules of play, defining who could play and what constituted a viable barrier to imitation in the industry.”

925
“nickelodeons attracted and were associated with ghetto dwellers – immigrants and blue-collar workers [not true, see Balio, T; 1985; Novelty blah] (Merritt 1987). This shift in movie exhibition outlets and audience membership altered social atti­tudes towards film from technological awe (Musser 1990) to concerns that movie houses were ‘recruiting stations of vice’ (Bowser 1 994). The peri­odical, Moving Picture World, noted, in 1909, that, since 1905, ‘the mov­ing picture business occupied in public esteem a position so offensive, so contemptible, and in many respects so degrading that respectable people hesitated to have their names associated with it’ (quoted in Bowser 1994: 37). A challenge, therefore, from 1905 onwards, for content entrepreneurs, especially immigrants, was to legitimize film as an acceptable rather than suspect activity of ghetto dwellers, and to legitimize their participation in a new country and a new industry.”

“The legitimacy strategy of immigrant content entrepreneurs was cultural rather than regulatory. They imitated the high culture symbols and formats of Broadway theatres to evoke accepted cognitive heuristics from con­sumers, such as providing uniformed ushers, plush chairs, two-hour shows, and elaborate buildings (Balio 1985). When these firms moved into pro­duction and distribution, they used similar tactics.”

“Content firms, founded primarily by immigrants, built the industry’s consumer base by establishing the legitimacy of film as a form of entertainment.”
-> EA has to do the same.

“Legitimacy was critical to firms, since, between 1895 and 1920, 60 percent died within their first year of commercial life.”

926
“the competitive dynamics for content-era firms were higher rates of entry and shorter lives.”
-> It would be logical for this to be true for EA as well.

Skilled content entrepreneurs learned from first movers’ mistakes and were able to leapfrog competition by utilizing cul­tural symbols more effectively.

929
“Technology entrepreneurs’ legitimacy claims and strategic isolating mechanism s were based on patents, lawsuits, and finally on pooling their patents into a technology cartel. Content entrepreneurs’ legitimacy strategies involved cultural symbols to evoke consumer acceptance and interest. These different legitimacy strate­gies demanded distinct resources and firm capabilities”

“dominant technology firms came from manufacturing careers and imported an economizing logic of action. In con­trast,content firms came from retail careers and imported a marketing logic.”

930
“Edison posted an agent in London who purchased European competitors’ originals, mainly those of Melies and Pathe Freres, shipping them to Edison to be duped [copied and sold as one's own] before the foreign manufacturer could market the films in the United States (Balio 1985; Musser 1991 : 239).”

933
“content entrepreneurs perceived talent rather than technology as their key resource and developed organizational capabilities and systems for managing talent.”

934
Feature film, as a new product, spurred the co-evolution of value chain governance, industry rules of play, and competitive dynamics, all of which were significantly different from those based on film as a commodity prod­uct. Entrepreneurs participated in this co-evolution.

935
“By 1927, the United States was supplying 90 percent of the motion pictures watched by consumers outside the United States (Halsey et al. 1985: 200).”

“Content firms developed control over distribution channels and capabilities in film genres that were easily understood and appealed to diverse audiences. These became a major source of national competitive and sustainable advantage for the United States.”

“Entrepreneurs’ careers are a repository of knowledge and networks that provide institutional resources (i.e., cultural models, rules of thumb, structural positions, and socio-political legitimacy) and important insights into firm practices, such as the legit­imacy strategies pursued, the resources perceived as valuable, and the capabilities developed. These firm practices generated differential outcomes in terms of market share and survival rates between technology and con­tent-era firms.”

“In the technology era, the regulatory legitimacy of patents and patent infringement suits inhibited new entrants by raising barriers to entry. Indeed, new entrants did not emerge until patent litigation had been resolved. In contrast, content-era firms used cultural legitimacy strategies by mimicking high culture, which legitimized the industry and lowered barriers to entry, thereby encouraging new entrants. Content-era firms were not able to stem the inflow of new entrants until they discovered the importance of locking up talent in long-term contracts and controlling the value chain through vertical integration.”

936

937
“By understanding entre­preneurs’ careers, we may be in a better position to predict shifts in an industry that may render current capabilities disadvantageous.”

938
“By waiting for uncertainty to lessen, entrepre­neurs entered the industry when institutional rules of play and competitive dynamics had already been contested and negotiated. Thus, newly entering firms had less leverage in co-evolving the industry to meet their own needs.”

939
“Strategic iso­lating mechanisms influenced industry trajectories by providing positive feedback on firm practices.”
What firms do shapes the industry and therefore other firms. Quite logical.

Casetti, Francesco
2009
Filmic Experience

Talks about the filmic experience. In a sense, the approach is similar to mine from confirmation where I re-appropriated the term cinema experience.

65
“It is clear that cinema, in widening its definition, risks losing its specificity.”

66
“This is why I would argue that filmic experience will survive: in order to allow the spectator of media to be involved in a truly exploratory way, in order to force eyes and ears to be opened as they are nowhere else.”

category: PhD sources
tags: ,

Abramson, Albert
1954
A Motion-Picture Studio of 1968

A good example of how futurism (in this case about the motion picture industry) can go entirely wrong.

Talks about how cameras won’t have optical lenses but radar beams anymore and how movies will be stored on tape instead of on film stock.

category: PhD sources
tags: , ,

McClintock, Pamela
20.12.2009
‘Avatar’ nabs $73 million at box office (01.12.2010)

Avatar’s global opening weekend was USD 232.2m.

Brodesser-Akner, Claude
06.10.2010
The New Halo Game Is a Hit — So What’s the Status of the Halo Movie? (30.11.2010)

History of the Halo movie that never happened. Including financing, which studios, Peter Jackson, Neil Blomkamp, Steven Spielberg.

Cameron, Allan
Verhoeven, Deb
Court, David
2010
Above the Bottom Line: Understanding Australian Screen Content Producers

Results of survey of Australian screen content producers.
4000 producers identified, 2000 contacted, 12% completed survey.
First question: You a producer? If not, no survey.

91-94
Lit review: producer.

94-96
Lit review: Creative Industries.

95
“The important implication for our argument, however, is that what were formerly known as the ‘cultural industries’ (film, TV, music, and so on) have now been subsumed into a broader category that includes non-media-based creative outputs such as design, fashion, heritage activities, and so on.”
“In the push to get cultural production taken seriously by governments and government agencies, the very real distinctions among skill-sets and working cultures arguably have been glossed over.”

97
“A staggering 42 per cent of film producers have a postgraduate degree.”
75% hold Bachelors degree.

100
“[Producers'] optimism about their own outlook contrasts starkly with their outlook on the industry as a whole”.
“what the survey results describe is something other than the slightly romantic notion of the ‘creative class’ advocated by Richard Florida (2002), and perhaps a little closer to the unstable context of ‘media work’ outlined by Mark Deuze (2007).”

101
“And we need to be attentive to the fact that cross-media mobility is not simply a characteristic of media consumption, but is increasingly a fact of life in production as well.” Oh really?

Ryan, Mark David
2010
Film, Cinema, Screen

85
“Screen industries around the globe are evolving. While technological change has been slower to take effect upon the Australian film industry than other creative sectors such as music and publishing, all indications suggest that local screen practices are in a process of fundamental change.
Terms such as ‘film’ are becoming more and more problematic within this evolving landscape. Educators, government development bodies and scholars increasingly are opting for the term ‘screen’ over ‘film’ to describe the range of screen possibilities now possible from ‘movies’ released and consumed online, to short animations produced for mobile phones.” Instead of thinking about new terms they should think about what’s happening.

86
“Since 2008, the introduction of the Producer Offset, and the creation of Screen Australia – an amalgamation of the Australian Film Commission and Film Finance Corporation – has resulted in the most significant overhaul of public finance structures for the film industry in almost 20 years.”
“Screen Australia’s new policy rationales mark a shift from ‘cultural’ to ‘industry’ policy, and by implication a greater emphasis on growth, sustainability and commercial returns, rather than subsidisation of purely cultural expression without commercial imperatives.”

Acheson, Keith
Maule, Christopher J.
2005
Understanding Hollywood’s organisation and continuing success in Sedgwick, J et al ~ An Economic History of Film

312
“With respect to American dominance, we argue that a flexible managerial culture and an open and innovative financial system allowed the American industry to take advantage of a series of historical events and technological developments.”

315
“Unlike the manufacture of a dress or car, where the end product conforms closely to a drawing or blueprint and the cost estimates are reliable, a film script evolves during the process of making the film and the only definitive script is the one written after the negative has been produced.”

316
There are 4 risks in filmmaking:

  1. selection of a concept and script
  2. intrinsic to production: development of concept, creatiion of budget, negotiation of contracts
  3. extrinsic to production: bad weather, illness, accidents, governmental actions, malfunctioning equipment
  4. piracy

324
“The speed and reliability of the popcorn machine is often as important to economic viability as the quality of the picture being shown.”

325
“…movie making is not a systematised process in which ordered routine can prevail, or in which costs can be absolute and controlled. Too many things can and do go awry. . . . Movies are made by ideas and egos, not from blueprints and not with machines.”

326
“In the United States, these arrangements have been identified with three periods associated with pre-studio (to about 1920), studio (approximately 1920 to 1960) and post-studio (since 1960) production.”

327
“Over time, Hollywood has developed an organisational structure that is effective in selecting persons who can manage the relationship among different professional cultures – the financiers, those like Mayer in charge of making the films, and the artistic talent and key inputs employed.”

328
“Consequently, the distribution of revenue from the cinematic release has a disproportionate effect in shaping the overall distribution of revenues.” “To reduce risk, large-budget films are often only innovative on the surface. Under this veneer lie concepts or formulae that have been successful in the past.”

329
“Cross-marketing enables firms to garner revenues from related markets and increases the possibility of making profits on a film. The more successful a film is at the box office or on television, the more likely it is to make money in other markets.” “Increasingly, theatrical release is the vehicle to advertise and promote subsequent and related markets, in the same manner that the live rock concert is used to promote compact disc, tape and record sales.”

332f
“Why Hollywood?… Our explanation of the latter rests on three pillars”:

  1. cumulative impact of historical events, particularly the two world wars
  2. rapid commercialisation of new technologies made possible by the fortuitous conjunction of an aggressive, marketing oriented managerial culture and an open financial system
  3. ethnic diversity, language homogeneity and size of the American market

338
“We anticipate that a number of internationally integrated distribution systems will be able to compete and survive in this environment. The dynamics of this greater competition may provide producers with more choices and viewers with more diverse viewing options.”

Conclusion 338-339:
“The process of filmmaking has led to a set of organisational and contractual arrangements that have been adapted to changing technology and evolved over time to address the predominant risks faced by the industry, especially the risks of piracy, cost containment, opportunism, commercial failure and their interaction.”
“The informational problems faced by the industry favoured integrated international marketing of films and related merchandise and close financial ties between the international distributors and producers. Whether this integration occurred through contract or ownership depended on the balance of advantages of the two modes and the stance of the competition policy authorities. Contract provides an effective alternative to ownership for film production and cinematic distribution, whereas large entities continue to dominate the distribution function.”
“Our conclusion is that the domination of the international aspects of the film industry by one system is based on the efficiency of that system.”
“We argue that a number of factors contributed to American dominance … The United States was also the largest single market in the largest language market from a revenue perspective. At the same time, the United States had assimilated large blocks of viewers from different ethnic backgrounds. Films produced for this market had to cross cultural boundaries and therefore were easier to export. The American managerial and financial cultures were conducive to the development of contractual and institutional relationships that permitted the financing and distribution of films on a large scale.”
“Perhaps because the industry was successful internationally from the beginning, the United States government did not feel the need to adopt content quotas or distributional and cinematic restrictions. Such policies have been adopted at one time or another in one form or another by almost every other country. We believe these policies were not successful because they ignore the organisational basis for the American success.”
“If the technologically driven increase in capacity results in an expansion of the international segment of the industry, competition from systems other than the American should develop. This competition will be good for consumers in terms of price but will still be based on mass-appeal formulaic audio-visual material. The experimental, novel and socially challenging content will emerge from the local and regional film segments as they do now. The two genres may not be as distinct as before. The international industry may provide a uniform skeleton on which local creators can add distinctive material or interacting viewers, choosing from locally or internationally provided menus, can make creative decisions.”
“To our knowledge, no other industry has been persistently dominated in the same manner.”

Lee, Elan
27.07.2010
The “Rolling Stone” Interview, Part II (13.11.2010)

“We actually built an A.I. fighting game for the Xbox, a racing game for the Xbox, and a gladiatorial combat game for the Xbox. And the problem with all those games was that an audience isn’t going to know how those fit together. They’re not gonna understand how the characters kind of move from one game, to the next game, to the next, especially with a franchise where some of them may not have even seen the movie.
So we thought, what we really need is just kind of like, the glue between those properties. So we thought, what if we built a game that didn’t actually live on any platform, it just sorta lived everywhere. And characters could call you, and characters could send you email, and the characters that you saw in one game could hop out of that game into the real world for a while, and you’d play along with them. And then they’d hop into the next game, and that’s episode two. Episode three they’re gonna hop back out into the real world, play with you, and then episode four they jump into the next Xbox game. So we built that, and we called it The Beast, because we didn’t know what else to call it and we thought it would be cool.”

“Then we saw the movie A.I., and… I don’t know if you’ve seen the movie A.I., but umm, you don’t exactly… It’s a movie about a fake boy who really wants the love of his mom and would do anything to be real, but at the end we realize he can’t actually be real and his heart is broken and he’s buried at the bottom of the sea forever… No one walks out of that movie thinking, ‘Oh, I can’t wait to play the Xbox game!’ right? You’re screwed. So me and my team walked out of the movie and just thought, ‘Oh, we’re so f**ked!’ We have nothing.
So we went back to Redmond and we canceled all the games. We just killed them that day cause we thought, ‘We have no chance, no one’s gonna buy these things.’ But as we’re slashing these games, we kinda realize ‘But that other thing, the glue, that’s still kinda cool. That actually has emotional resonance, and actually fits in really well with the movie, because it’s all about people’s real lives. And their passions and their hatreds and their conflict, and, it’s just gritty and real and awesome.’ And so we thought, ‘Well, we own the rights anyway, so let’s just release that, even though it’s not promoting any of our games.’ Even though it’s not carrying characters from one piece to the next. We built it anyway, so we might as well just launch it. And so we did. And it wasn’t meant to be promotion for the movie… it was meant as a clue for these other Xbox games, which no longer existed. So we had no agenda. I mean, absolutely no agenda.”