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	<title>Woi Woi &#187; Financing</title>
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	<link>http://www.woitek.org</link>
	<description>no shit</description>
	<lastBuildDate>Sat, 24 Sep 2011 05:58:15 +0000</lastBuildDate>
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		<title>Finney, A ~ The International Film Business</title>
		<link>http://www.woitek.org/finney-a-the-international-film-business</link>
		<comments>http://www.woitek.org/finney-a-the-international-film-business#comments</comments>
		<pubDate>Fri, 11 Mar 2011 11:41:35 +0000</pubDate>
		<dc:creator>Woitek Konzal</dc:creator>
				<category><![CDATA[PhD sources]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Creative Destruction]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Film Production]]></category>
		<category><![CDATA[Financing]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[Storytelling]]></category>

		<guid isPermaLink="false">http://www.woitek.org/?p=1696</guid>
		<description><![CDATA[Finney, Angus 2010 The International Film Business: A Market Guide Beyond Hollywood Written very much from a traditional perspective. He does acknowledge the gigantic problems the film industry is facing, but he still tries to find a way out from the inside instead of from ground zero. 183-194 He basically just mentions that new business [...]]]></description>
			<content:encoded><![CDATA[<p>Finney, Angus<br />
2010<br />
<em>The International Film Business: A Market Guide Beyond Hollywood</em></p>
<p>Written very much from a traditional perspective. He does acknowledge the gigantic problems the film industry is facing, but he still tries to find a way out from the inside instead of from ground zero.</p>
<p>183-194<br />
He basically just mentions that new business models are needed, but doesn&#8217;t give any advice.</p>
<p>187<br />
&#8220;Ironically, it has been academic and journalistic work, research and non-film practitioners who have offered fresh thinking and added to the critical debate about the Internet and new business models.&#8221;</p>
<p>211<br />
Out of the various theatrical windows, he says, only 2 will survive:</p>
<ol>
<li><em>Theatrical release</li>
<li>Video-on-demand via the Internet</em></li>
</ol>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Anderson, C ~ The Long Tail</title>
		<link>http://www.woitek.org/anderson-c-the-long-tail</link>
		<comments>http://www.woitek.org/anderson-c-the-long-tail#comments</comments>
		<pubDate>Sat, 05 Feb 2011 15:02:08 +0000</pubDate>
		<dc:creator>Woitek Konzal</dc:creator>
				<category><![CDATA[PhD sources]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Conceptual]]></category>
		<category><![CDATA[Evolution]]></category>
		<category><![CDATA[Financing]]></category>

		<guid isPermaLink="false">http://www.woitek.org/?p=1634</guid>
		<description><![CDATA[Anderson, Chris 2008 (2006) The Long Tail: Why the Future of Business is Selling Less of More 92]]></description>
			<content:encoded><![CDATA[<p>Anderson, Chris<br />
2008 (2006)<br />
<em>The Long Tail: Why the Future of Business is Selling Less of More</em></p>
<p>92<br />
<a href="http://www.woitek.org/wp-content/uploads/2011/02/Anderson-C-The-Long-Tail-p92.png"><img src="http://www.woitek.org/wp-content/uploads/2011/02/Anderson-C-The-Long-Tail-p92-300x194.png" alt="" title="Economic cutoff points" width="300" height="194" class="aligncenter size-medium wp-image-1635" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Wilson, C K et al ~ Public Service Broadcasting</title>
		<link>http://www.woitek.org/wilson-c-k-et-al-public-service-broadcasting</link>
		<comments>http://www.woitek.org/wilson-c-k-et-al-public-service-broadcasting#comments</comments>
		<pubDate>Sat, 22 Jan 2011 14:59:52 +0000</pubDate>
		<dc:creator>Woitek Konzal</dc:creator>
				<category><![CDATA[PhD sources]]></category>
		<category><![CDATA[Academia]]></category>
		<category><![CDATA[Convergence]]></category>
		<category><![CDATA[Creative Destruction]]></category>
		<category><![CDATA[Financing]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[Policy]]></category>

		<guid isPermaLink="false">http://www.woitek.org/?p=1583</guid>
		<description><![CDATA[Wilson, Chris K Hutchinson, Jonathon Shea, Pip Public Service Broadcasting, Creative Industries and Innovation Infrastructure: The Case of ABC&#8217;s Pool Pool man Jonathon&#8217;s article.]]></description>
			<content:encoded><![CDATA[<p>Wilson, Chris K<br />
Hutchinson, Jonathon<br />
Shea, Pip<br />
<em>Public Service Broadcasting, Creative Industries and Innovation Infrastructure: The Case of ABC&#8217;s Pool</em></p>
<p>Pool man Jonathon&#8217;s article.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Jason, S ~ Art Patronage in Greece</title>
		<link>http://www.woitek.org/jason-s-art-patronage-in-greece</link>
		<comments>http://www.woitek.org/jason-s-art-patronage-in-greece#comments</comments>
		<pubDate>Sun, 19 Dec 2010 14:08:57 +0000</pubDate>
		<dc:creator>Woitek Konzal</dc:creator>
				<category><![CDATA[PhD sources]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Financing]]></category>
		<category><![CDATA[History]]></category>

		<guid isPermaLink="false">http://www.woitek.org/?p=1460</guid>
		<description><![CDATA[Jason, Schoener 1966 Art Patronage in Greece 166 &#8220;Greece has a long history of art patronage dating back at least to the golden days of Pericles&#8221;]]></description>
			<content:encoded><![CDATA[<p>Jason, Schoener<br />
1966<br />
<em>Art Patronage in Greece</em></p>
<p>166<br />
&#8220;Greece has a long history of art patronage dating back at least to the golden days of Pericles&#8221;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Brodesser-Akner, C ~ The New Halo Game Is a Hit</title>
		<link>http://www.woitek.org/brodesser-akner-c-the-new-halo-game-is-a-hit</link>
		<comments>http://www.woitek.org/brodesser-akner-c-the-new-halo-game-is-a-hit#comments</comments>
		<pubDate>Mon, 29 Nov 2010 15:39:18 +0000</pubDate>
		<dc:creator>Woitek Konzal</dc:creator>
				<category><![CDATA[PhD sources]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Film Production]]></category>
		<category><![CDATA[Financing]]></category>
		<category><![CDATA[Hollywood]]></category>
		<category><![CDATA[IP]]></category>
		<category><![CDATA[Video games]]></category>

		<guid isPermaLink="false">http://www.woitek.org/?p=1390</guid>
		<description><![CDATA[Brodesser-Akner, Claude 06.10.2010 The New Halo Game Is a Hit — So What’s the Status of the Halo Movie? (30.11.2010) History of the Halo movie that never happened. Including financing, which studios, Peter Jackson, Neil Blomkamp, Steven Spielberg.]]></description>
			<content:encoded><![CDATA[<p>Brodesser-Akner, Claude<br />
06.10.2010<br />
<a href="http://nymag.com/daily/entertainment/2010/10/the_new_halo_video_game_is_a_h.html"><em>The New Halo Game Is a Hit — So What’s the Status of the Halo Movie?</em></a> (30.11.2010)</p>
<p>History of the Halo movie that never happened. Including financing, which studios, Peter Jackson, Neil Blomkamp, Steven Spielberg.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hon, A ~ Alternate Reality Games and Perplex City Season 2</title>
		<link>http://www.woitek.org/hon-a-alternate-reality-games-and-perplex-city-season-2</link>
		<comments>http://www.woitek.org/hon-a-alternate-reality-games-and-perplex-city-season-2#comments</comments>
		<pubDate>Fri, 05 Nov 2010 03:42:13 +0000</pubDate>
		<dc:creator>Woitek Konzal</dc:creator>
				<category><![CDATA[PhD sources]]></category>
		<category><![CDATA[ARG]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Conceptual]]></category>
		<category><![CDATA[Definition]]></category>
		<category><![CDATA[Financing]]></category>
		<category><![CDATA[IP]]></category>
		<category><![CDATA[Story Structure]]></category>
		<category><![CDATA[Storytelling]]></category>
		<category><![CDATA[Transmedia]]></category>

		<guid isPermaLink="false">http://www.woitek.org/?p=1011</guid>
		<description><![CDATA[Hon, Adrian 2007 Alternate Reality Games and Perplex City Season 2 (11.05.2010) 17:54 Definition-story arc: &#8220;analogous to chapter in a novel&#8221; -> so in his terminology arcs cannot overlap? -> Not my understanding of story arcs. 19:48 They started off with influencable stories that branched out, were complicated, and depended on how the audience interacted [...]]]></description>
			<content:encoded><![CDATA[<p>Hon, Adrian<br />
2007<br />
<a href="http://www.youtube.com/watch?v=dtY-ifssEKY"><em>Alternate Reality Games and Perplex City Season 2</em></a> (11.05.2010)</p>
<p>17:54<br />
Definition-story arc:<br />
&#8220;analogous to chapter in a novel&#8221; -> so in his terminology arcs cannot overlap? -> Not my understanding of story arcs.<br />
<div id="attachment_1306" class="wp-caption aligncenter" style="width: 330px"><a href="http://www.woitek.org/wp-content/uploads/2010/05/Hon-A-ARGs-and-Perplex-City-Season-2-17min.png"><img src="http://www.woitek.org/wp-content/uploads/2010/05/Hon-A-ARGs-and-Perplex-City-Season-2-17min.png" alt="" title="Hon, A ~ ARGs and Perplex City Season 2 17min" width="320" height="240" class="size-full wp-image-1306" /></a><p class="wp-caption-text">Story Arcs</p></div></p>
<p>19:48<br />
They started off with influencable stories that branched out, were complicated, and depended on how the audience interacted with them. Later on the stories became much more linear, because these a easier to play. &#8220;Leave the story to us&#8230; but we&#8217;ll still change it anyway.&#8221; (slide text) if the audience likes a character, for example -> not player-directed but player-influenced story.</p>
<p>20:16<br />
People like seeing new websites/content.</p>
<p>ARGs require new skill sets -> everything has to happen faster -> storytellers work under a constant deadline -> they&#8217;re not used to that, have to adapt</p>
<p>30:48<br />
<strong>Mind Candy didn&#8217;t create a storyworld bible, but the audience created a Wiki and a Google Maps mashup that became the de facto bible!</strong></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sienel, J ~ OPUCE</title>
		<link>http://www.woitek.org/sienel-j-opuce</link>
		<comments>http://www.woitek.org/sienel-j-opuce#comments</comments>
		<pubDate>Tue, 19 Oct 2010 06:56:52 +0000</pubDate>
		<dc:creator>Woitek Konzal</dc:creator>
				<category><![CDATA[PhD sources]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Conceptual]]></category>
		<category><![CDATA[Financing]]></category>

		<guid isPermaLink="false">http://www.woitek.org/?p=1300</guid>
		<description><![CDATA[Jürgen Sienel Alberto León Martín Carlos Baladrón Zorita Laurent-Walter Goix Álvaro Martínez Reol Belén Carro Martínez 2009 OPUCE: A Telco-Driven Service Mash-Up Approach The ONLY (!!!) peer-reviewed journal article Business Source Elite can find as of 19.10.2010 that mentions freemium.]]></description>
			<content:encoded><![CDATA[<p>Jürgen Sienel<br />
Alberto León Martín<br />
Carlos Baladrón Zorita<br />
Laurent-Walter Goix<br />
Álvaro Martínez Reol<br />
Belén Carro Martínez<br />
2009<br />
<em>OPUCE: A Telco-Driven Service Mash-Up Approach</em></p>
<p>The <strong>ONLY (!!!)</strong> peer-reviewed journal article Business Source Elite can find as of 19.10.2010 that mentions <strong>freemium</strong>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ryan, M D ~ Next-Generation Filmmaking</title>
		<link>http://www.woitek.org/ryan-m-d-next-generation-filmmaking</link>
		<comments>http://www.woitek.org/ryan-m-d-next-generation-filmmaking#comments</comments>
		<pubDate>Wed, 13 Oct 2010 06:57:38 +0000</pubDate>
		<dc:creator>Woitek Konzal</dc:creator>
				<category><![CDATA[PhD sources]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Empowerment]]></category>
		<category><![CDATA[Evolution]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Financing]]></category>

		<guid isPermaLink="false">http://www.woitek.org/?p=1282</guid>
		<description><![CDATA[Ryan, Mark David Hearn, Greg 2010 Next-Generation &#8216;Filmmaking&#8217;: New Markets, New Methods and New Business Models 140-143 Description of various online video business models, not summarised in categories (or so) though.]]></description>
			<content:encoded><![CDATA[<p>Ryan, Mark David<br />
Hearn, Greg<br />
2010<br />
<em>Next-Generation &#8216;Filmmaking&#8217;: New Markets, New Methods and New Business Models</em></p>
<p>140-143<br />
Description of various online video business models, not summarised in categories (or so) though.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Cunningham, S ~ Rates of Change</title>
		<link>http://www.woitek.org/cunningham-s-rates-of-change</link>
		<comments>http://www.woitek.org/cunningham-s-rates-of-change#comments</comments>
		<pubDate>Wed, 13 Oct 2010 06:27:20 +0000</pubDate>
		<dc:creator>Woitek Konzal</dc:creator>
				<category><![CDATA[PhD sources]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Financing]]></category>
		<category><![CDATA[Hollywood]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[World cinema]]></category>

		<guid isPermaLink="false">http://www.woitek.org/?p=1283</guid>
		<description><![CDATA[Cunningham, Stuart Silver, Jon McDonnell, John 2010 Rates of Change: Online Distribution as Disruptive Technology in the Film Industry 126f 4 generic business models + mix of them exist: Advertiser-supported Sales / micro-charges / rent Sales / micro-charges / buy Subscription]]></description>
			<content:encoded><![CDATA[<p>Cunningham, Stuart<br />
Silver, Jon<br />
McDonnell, John<br />
2010<br />
<em>Rates of Change: Online Distribution as Disruptive Technology in the Film Industry</em></p>
<p>126f<br />
4 generic business models + mix of them exist:</p>
<ul>
<li>Advertiser-supported</li>
<li>Sales / micro-charges / rent</li>
<li>Sales / micro-charges / buy</li>
<li>Subscription</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Consalvo, M ~ Convergence and Globalization in the Japanese Videogame Industry</title>
		<link>http://www.woitek.org/consalvo-m-convergence-and-globalization-in-the-japanese-videogame-industry</link>
		<comments>http://www.woitek.org/consalvo-m-convergence-and-globalization-in-the-japanese-videogame-industry#comments</comments>
		<pubDate>Thu, 07 Oct 2010 10:02:08 +0000</pubDate>
		<dc:creator>Woitek Konzal</dc:creator>
				<category><![CDATA[PhD sources]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Conceptual]]></category>
		<category><![CDATA[Convergence]]></category>
		<category><![CDATA[Financing]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[Story World]]></category>
		<category><![CDATA[Transmedia]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[World cinema]]></category>

		<guid isPermaLink="false">http://www.woitek.org/?p=1277</guid>
		<description><![CDATA[Consalvo, Mia 2009 Convergence and Globalization in the Japanese Videogame Industry Applies Henry Jenkins&#8217; &#8220;convergence culture&#8221; to Japan. Some history of and statistics about Japanese video games, video game industry, and the industry&#8217;s relationship with &#8220;the rest of the world&#8221;. 140 &#8220;Bandai Namco is moving their strategy beyond localization of Japanese products and the development [...]]]></description>
			<content:encoded><![CDATA[<p>Consalvo, Mia<br />
2009<br />
<em>Convergence and Globalization in the Japanese Videogame Industry</em></p>
<p>Applies Henry Jenkins&#8217; &#8220;convergence culture&#8221; to Japan.</p>
<p>Some history of and statistics about Japanese video games, video game industry, and the industry&#8217;s relationship with &#8220;the rest of the world&#8221;.</p>
<p>140<br />
&#8220;Bandai Namco is moving their strategy beyond localization of Japanese products and the development of overseas content: “Instead of development that is based on the framework of ‘products for Japan’ and ‘products for overseas’ we will emphasize cooperation between Japan and overseas bases and <strong>implement worldwide development from the planning stage</strong>.” What this might mean is the development of content that in its raw form might draw from common themes, characters, or universes, but is then localized or “culturalized” to respond best to the interests of a variety of markets. Perhaps this indicates the formation of another layer or level to convergence. <strong>In addition to a fictional media universe drawing from a theme or character to create a diversity of content across multiple media platforms, convergence might entail that process working across regions and markets as well, carefully adapted not only for a technical platform, but for particular communities or nation states.</strong> Convergence just gained another order of complexity.&#8221;<br />
-> Worldwide EA launch.</p>
<p>141<br />
&#8220;For now, they [Japanese video game companies] continue to struggle with the logics of convergence, in a constantly changing global media universe.&#8221;</p>
]]></content:encoded>
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