Stenros, J et al ~ Historical Influences on Pervasive Games

Stenros, Jaakko
Montola, Markus

Chapter 3 in Montola, M et al ~ Pervasive Games

53ff
Roots of PG:

  • Play in Public Space (54): Campus Culture (55)
  • Play in Everyday Life (56)
  • Roots in Literature and Arts (58): Performing Arts (59), Ludic Literature (61)
  • Gamer Cultures (62): Role-Playing Games (64), Persistent Virtual Worlds (65)
  • The Migration of Influences (66)

64
“Although their influence is felt most clearly in pervasive larps, role-playing games have influenced pervasive games in general. The structure of role-playing games, a complete fictional world set up and administrated by game masters and populated by characters played by players, is today common in many games.”

68
“It is as if pervasive games are part of a larger cultural shift, questioning the concepts such as “real” and “fiction.””

68f
Their explanation why and how cultural and technological factors influence each other. This is why this interaction is one of the bases of their research.

About the author

Woitek Konzal

Producer, Consultant, Lecturer & Researcher. I love working where technology meets media in novel ways. Once, I even won an Emmy for digital innovation doing that. Be it for a small but exciting campaign about underground electronic music collectives or for a monster project combining two movies, various 360° videos, 72 ARG-like mini puzzles, and a Unity game, all wrapped up in one cross-platform app – I have proven my ability to adapt to what is required. This passion for novel technologies has regularly allowed me to cross paths with tech startups – an industry and philosophy I am all set to engage with more. I intensely enjoy balancing out my practical work with academic research, teaching, and consulting. Also, I have a PhD in Creative Industries, a M.Sc. in Business Administration, and love to kitesurf.

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