no shit

Eliashberg, Jehoshua
Elberse, Anita
Leenders, Mark A.A.M.
2006
The Motion Picture Industry: Critical Issues in Practice, Current Research, and New Research Directions

INTRODUCTION

gives suggestions for future research
638: some statistics about size of film industry
640: “no major American industry ever operated with so little research of its market as did the motion picture industry during the period of its greatest influence, from its early years until the mid-1950s.”

PRODUCTION

The Success Rate of the Traditional “Green-Lighting” Process Can be Improved
641: “type II error”
“Type I errors, which involve rejecting a potentially successful project”

Studios Will Increasingly Pursue “Hit Franchises” Based on Established Intellectual Properties in an Effort to Reduce Risks
642: “In 2003, a major studio movie required nearly $64 million in production (“negative”) costs and another $40 million for prints and advertising costs”
“Managing increased costs with fewer potential investors has created a serious funding problem for major studios and independents alike.”
“It is increasingly important that the establishment of a movie franchise also seems advantageous in the home video window—sequels appear to have particularly strong DVD sales—and in ancillary windows such as video games and merchandising.”
643: “Studios’ eagerness to produce movie sequels, remakes, and movies based on properties established in other media—such as musicals, books, comics, old TV programs, and video games—is likely to continue.”

More Effective Portfolio Management Strategies Will Help Studios to Better Balance Risks and Returns
643: “2004d). Other portfolio dimensions include original versus familiar concepts (e.g., remakes and sequels), low versus high budget, in-house financing versus co-financing, track-record talent versus new creative talent, and acquisition versus in-house development.”
“co-financing helps soften release competition, particularly for high-budget movies.”

Conventional Contractual Arrangements with Talent Will Come Under Pressure
644: “Ravid (1999) finds no correlation between star participation and film revenues or profitability, which is consistent with the view that stars capture their “economic rent.”"

The Benefits of Digital Technology Will Change the Production Process but Not Lead to Fundamental Shifts in Power Structures
646: “”I can safely say that I’ll never shoot another fllm on film” (George Lucas)

THEATRICAL DISTRIBUTION

Box-Office Performance Will Increasingly Depend on a Small Number of Blockbusters
647: “Is blockbuster an ex-post or an ex-ante construct?”

Distributors Will Continue to Rely on High Advertising Budgets in Releasing Their Films, But Will Allocate Those Budgets Differently and More Evenly Across Media Vehicles
648: “overall spending on advertising by the studios and major independents was nearly $3.3 billion in 2003″
“all found evidence for a positive relationship between advertising and weekly or cumulative revenues.”
“the positive relationship between advertising expenditures and opening-week revenues is largely due to a second positive correlation between advertising expenditures and the screens allocated to a movie in its opening-week.”
“Television advertising, in particular in network TV, is the largest investment—it accounts for nearly 40% of total advertising budgets for new releases.”

Distributors’ Theatrical Release Timing Will Become an Increasingly Important Strategic Decision
649: “He finds that observed release patterns are closely aligned to observed patterns in sales, but not to the underlying demand. This implies that distributors could significantly increase their revenues by pushing some of their high-season releases to low-season dates.”
650: “Opportunities to save interest on investments, prevent piracy from cannibalizing revenues, and capitalize on the buzz that a movie has generated in the United States, all push distributors toward a simultaneous release strategy. But such practical considerations as the time it takes to subtitle the movie, the cost of additional prints, and the chance to learn from the U.S. performance and adjust marketing strategies for releases in other countries, all push distributors toward a sequential release strategy.”
“the time lag between releases moderates this relationship, which suggests that the buzz generated in the U.S. market may quickly wear out.”

Distributors Will Benefit from Shortening the Time between Theatrical and Nontheatrical Windows—But They Are Walking a Fine Line
650: “DVDs, which have become the largest revenue window, accounting for roughly $20 billion in 2003 – twice what is spent on U.S. theatrical tickets (Standard
& Poor’s 2004). In fact, it is widely believed that most movies do not break even until they are released on DVD.”
“Films are normally first distributed to the market that generates the highest revenues over the least amount of time. They then “cascade” in order of revenue contribution down to markets that return the lowest revenues per unit time. Historically, that has meant that theatrical release was followed by pay-cable programming, home video, network television, and finally local television syndication. But DVDs are capable of generating higher revenue than theatrical tickets over less time, as are other new technologies such as Pay Per View (PPV) and Video On Demand (VOD).”
651: “Focusing on the cable television industry, Chipty (2001) finds that [vertical] integration tends to exclude rivals but does not harm, and may actually benefit, consumers because of the associated efficiency gains.”
“How much do they value the social aspect of movie consumption?”
“Given that going to the theater is a different social experience than watching a movie at home, intense concerns about the substitutability of the theatrical window seems misplaced.”
“domestic theatrical releases have become “loss leaders” for a stream of other products that earn the lion’s share of revenues.”

The Benefits of Digital Technology Will Continue to Outweigh the Costs for Distributors—At Least for the Foreseeable Future
651: “piracy is widely regarded as the key threat to movie distributors’ business models.” But not to film itself!
“There is evidence that piracy is not the significant threat the entertainment industry believes it to be.”
652: “It is not known whether a dollar lost to piracy is one the distributors could have collected, e.g., in theater tickets or DVD sales.”
“How can the impact of movie piracy be quantified? How does it affect production and innovation?”
“Consumers, they fear, might perceive high-quality copies made directly from a digital version (e.g., a DVD screener) to be particularly good substitutes for legitimate DVDs. However, to our knowledge, there is not yet any empirical evidence for this view.”

EXHIBITION

652: “Practitioners consider the theatrical performance of a movie in the United States to be a critical driver of its success in subsequent release windows.”
“theater attendance in 2003 is at record levels in the United States and overseas.”

Is the U.S. Theatrical Motion Picture Market Still Overscreened?
653: “Many industry insiders have argued that, during the 1990s, and possibly later, the U.S. market has been “overscreened,” i.e., that the number of theater screens was too high for the number of movie-goers, their movie-going frequency, and the supply of movies. Some statistics support this hypothesis.”
“The exhibition industry responded by lowering the number of screens from its peak of 37,396 in 2000 to 36,764 in 2001,35,280 in 2002, and 35,786 in 2003.”
“His results suggest that theaters are often local monopolists, and that “business-stealing effects” across theaters are small and decrease significantly with distance, and that theaters are likely to underprovide movie screens relative to a socially optimal number.”
“One rule of thumb used in the industry is that when the estimated movie-going frequency is 5.5 movies per year per person, one screen for every 10,000 people is needed.”
“What determines the optimal level of screens? How will it be affected by changes in home consumption of movies and other leisure activities?”

The Exhibition Market Will Become More Concentrated, More Integrated (Through Mergers and Acquisitions), and New (More Sophisticated) Players Will Emerge

The Contractual Arrangements Between Distributors and Exhibitors Are Inefficient and Will Change—So Will Admission Pricing Strategies
654: “It has two components: an after house allowance (“nut”) split, and a guaranteed minimum (“floor”).”
“The exhibitor’s key power bases appear to be the total number of screens it owns, their location, and the relative shortage (or surplus) of screens available at the time, while the distributor’s key power bases appear to be the expected success of the particular movie and the amount of promotional support the distributor is willing to commit.”
655: “What is an “event” movie, and what sort of unique strategic considerations does it deserve?”

Exhibitors Seeking to Effectively Manage Their Business Will Face a Highly Complex Strategic Space
656: “variables such as movie attributes and advertising expenditures, typically assumed to influence audiences directly, mostly do so indirectly, through their impact on exhibitors’ screen allocations.”
“They showed that the exhibitor could have increased the theater’s profitability nearly 40% by running fewer movies for longer periods, and could have increased the facility’s profitability by over 120% by procuring movies from a larger set of movies running elsewhere in the country.”
“MOVIEMOD, is designed to generate box-office forecasts and to support the strategic release decisions (number and type of screens as well as advertising) for a new movie after the movie has been produced, but before its national release.”
“We can distinguish two different behavioral processes: (1) movie-first-theater-second, and (2) theater-flrst-movie-second. Theater circuits have begun efforts to induce more consumers to adopt the theater-first-movie-second heuristic.”
657: “How can movies’ attendance best be understood as a collective decision-making process?”
“What role do layout, design, and atmospheric marketing play on consumers’ enjoyment of the theatrical experience?”

The Costs of Digital Technology Will Continue to Outweigh the Benefits for Exhibitors—At Least for the Foreseeable Future

CONCLUSION

657f: “we believe that research on consumer movie-going behavior is critical in addressing many of our proposed research directions”
658: “What is the nature of the power structure in the industry? How has it changed over time? What are its key determinants? What role will each player have in the future? How can media conglomerates best manage their motion picture assets and businesses? How can they find synergies with other assets? Knowledge of these “bigger-picture” issues will not only be interesting in its own right, but will also help frame potential studies on the managerial issues we discuss.”
“Technological advances emerge as an important driver of the research avenues that we propose. Technology has always played a major role in the evolution
of the motion picture industry but today—more than in the past—technological developments seem to be integral to all stages of the value chain.”
“The digital age has just begun, and its ultimate effects on film production, theatrical distribution, and exhibition, and nontheatrical media such as television, video, the Internet, and mobile devices remain largely unknown. It therefore seems wise to take a broad research perspective on the motion picture industry.”
“Consumer behavior within the domain of motion pictures (in all their formats) is critical for the development of new metrics”

Finney, Angus
2010
The International Film Business: A Market Guide Beyond Hollywood

Written very much from a traditional perspective. He does acknowledge the gigantic problems the film industry is facing, but he still tries to find a way out from the inside instead of from ground zero.

183-194
He basically just mentions that new business models are needed, but doesn’t give any advice.

187
“Ironically, it has been academic and journalistic work, research and non-film practitioners who have offered fresh thinking and added to the critical debate about the Internet and new business models.”

211
Out of the various theatrical windows, he says, only 2 will survive:

  1. Theatrical release
  2. Video-on-demand via the Internet

Christy Collis
Alan McKee
Ben Hamley
2010
Entertainment industries at university: Designing a curriculum

A theme here is the fight with humanities scholars for entertainment not to be seen as a derogative term. See p. 930.

921
Definition-entertainment:
“audience-centred commercial culture”

“‘because it [entertainment] is so easy to use the term, I don’t think we easily know what it means and involves’ (Dyer, 1992, ix)”

“‘considering the prominence of entertainment in our daily lives, it is perplexing that the academic effort to deal with this phenomenon has remained rather weak’ (Sayre, King, 2003, xviii)”

922
“Three years of research with entertainment industry professionals demonstrated that while work in each of the entertainment subsectors differed, the role of producer was constant across the entire industry. Entertainment producing is a largely intellectual role: it does not necessarily involve discrete technical skills such as camera-handling, singing or accountancy. Although their exact job titles differ from subsector to subsector (what is a ‘producer’ in television may be more like a ‘creative director’ in the theatre or an ‘executive’ in the pop music industry), entertainment producers across the entertainment industries are the people who make entertainment projects happen: the people who spot potential entertainment properties or ideas, understand potential audiences and audience research, develop creative projects, and assemble and manage production teams, while ensuring that the project works within legal boundaries, and that it makes money.”

“This is the point at which the practice of entertainment is most clearly differentiated from the practice of art. A guitar player might use similar skills to play on a piece of art music, or a piece of mainstream commercial entertainment. But the record industry executives working on those projects are likely to bring quite different perspectives and business models to the process. Indeed, we propose that the ‘producer’ category is a central defining feature of entertainment. Art can be created by an artist purely for the purpose of self-expression. Entertainment always has an audience in mind, and the question of how to make money from that audience to pay for the product is central to the development of all entertainment projects.”

Definition-entertainment:
“a ‘constructed product designed to stimulate a mass audience in an agreeable way in exchange for money’ (Sayre, King,2003, 1)”

924
“We have noticed with interest an emerging attention to particular entertainment products – particularly television programs – which have a clear author- Figure (Twin Peaks, The X-Files, The Sopranos, Buffy). But the vast majority of entertainment workers remain, to academic humanities study, faceless.”

925
“On one side of this divide are those who see tertiary education as focused on graduate employability and the application of learning to problems and situations beyond the university; on the other side are those who see tertiary education as focused on learning for learning’s sake.” Having to choose between the two is imho wrong.

930
“the fact that there exists no history of an academic discipline called ‘Entertainment’ also caused some concern that it did not exist as a coherent object for study. Our findings from research with industry partners are that this concern is not shared by those people working within the entertainment industries. Interestingly, this concern came only from within the Humanities – in faculties other than the Humanities – such as Business and Law – entertainment is firmly established as an object of study.”

“It seems that ‘critical’ means different things in different contexts; for some, ‘critical’ means ‘critical of entertainment’, while for others, ‘critical’ means ‘critical practitioners of entertainment’.”

930f
the concern was raised that everybody working in the entertainment industries must have a series of technical skills, and that there are no generic ‘producing’ skills across the industries. Again, our research with industry partners showed that this is not the case. For entertainment producers, the intellectual work of balancing creative, business, and legal perspectives in the creation of audience-centred culture is their core generic skill.”

Brodesser-Akner, Claude
06.10.2010
The New Halo Game Is a Hit — So What’s the Status of the Halo Movie? (30.11.2010)

History of the Halo movie that never happened. Including financing, which studios, Peter Jackson, Neil Blomkamp, Steven Spielberg.

Cameron, Allan
Verhoeven, Deb
Court, David
2010
Above the Bottom Line: Understanding Australian Screen Content Producers

Results of survey of Australian screen content producers.
4000 producers identified, 2000 contacted, 12% completed survey.
First question: You a producer? If not, no survey.

91-94
Lit review: producer.

94-96
Lit review: Creative Industries.

95
“The important implication for our argument, however, is that what were formerly known as the ‘cultural industries’ (film, TV, music, and so on) have now been subsumed into a broader category that includes non-media-based creative outputs such as design, fashion, heritage activities, and so on.”
“In the push to get cultural production taken seriously by governments and government agencies, the very real distinctions among skill-sets and working cultures arguably have been glossed over.”

97
“A staggering 42 per cent of film producers have a postgraduate degree.”
75% hold Bachelors degree.

100
“[Producers'] optimism about their own outlook contrasts starkly with their outlook on the industry as a whole”.
“what the survey results describe is something other than the slightly romantic notion of the ‘creative class’ advocated by Richard Florida (2002), and perhaps a little closer to the unstable context of ‘media work’ outlined by Mark Deuze (2007).”

101
“And we need to be attentive to the fact that cross-media mobility is not simply a characteristic of media consumption, but is increasingly a fact of life in production as well.” Oh really?

Thompson, Kristin
2007
The Frodo Franchise: The Lord of the Rings and Modern Hollywood

The 3-film-version budget was USD 270m at first. When the first film was a success it was raised and ended up at roughly USD 330m.

4
“People use the term “franchise” rather loosely in relation to films.”

84
“Film historian David Bordwell has suggested that modern cinema has developed an approach called “worldbuilding,” where filmmakers aim to create “a rich, fully furnished ambience for the action.” He traces the trend back to 2001: A Space Odyssey (1968), with its futuristic real brand-name props and its depiction of the mundane logistics of jogging or losing a pen in a weightless environment. Alien (1979) took the idea further by depicting meals and equipment malfunctions in an aging, grungy spaceship. Blade Runner (1982), All the President’s Men (1976), and Gladiator (2000) all share a propensity to jam settings with detail, all to create authenticity, fantastical or historical.” See Bordwell, David; The Way Hollywood Tells It; 2006; pp. 58-59.

89
Jackson’s approval was necessary for voice actors who would be dubbing the Spanish version. He wanted audition tapes for every single major voice. “Multiply that time by the number of languages into which Rings was dubbed, and it becomes apparent that Jackson took great pains to make sure that all aspects of the film fit together seamlessly.” -> coordination! He’s an entarch!

90
“the film would follow Tolkien in treating the story as history rather than fantasy.”

91
“When [Hobbits} interacted with other races, the sets, props and costumes had to be built at two different scales. So thoroughly was the contrast carried through that fabric for the costumes was woven with different widths of the same thread."
"In short, almost all of the 48,000 objects made for the film were manufactured as if they were to be used in the real world, not simply to create illusions in a film."

92
"The leather-working department alone employed thirty-five people. [...] A forge was set up in Weta Workshop to make the armor and weapons.”

100
“In the age of globalization and coproduction, more and more Hollywood or Hollywood-funded films are being shot offshore, away from their producers’ watchful eyes. This may actually be a good thing for both the studios and moviegoers.” She gives quotes that there is no proof that anything the studios do (supervision, market research, test screenings) has any positive impact on a film’s chances of success. I don’t believe that.

105
“In 2002 the major studios spent $3.1 billion on print and media ads, up an astonishing half a billion dollars from the year before. And that year a trailer for a big Hollywood release cost an average of $500,000 to $1.2 million.”

113
Studios sometimes pay cable stations to run making-of docos. But normally it’s the other way round.

123
“For a journalist working in the world of infotainment, the EPK [Electronic Press Kit] is a god-send. You know only what the publicists want you to know, but you know enough to appear well-informed. You can cover the film as if it were news, illustrating your piece with images and footage, all the while hitting the notes that the marketers want hit.”

125
At press junkets: “We might think that a studio publicity department would want more variety, to keep spectators interested while following such coverage. The studio’s goal, however, is to link each main character, each major plot line, and other important components of the film to one or two simple concepts that will “brand” the film and help it float above the clutter of competing publicity. Diversity of coverage matters less than keeping journalists on topic.

141
In many cases, the much-vaunted synergy that was supposed to develop among the components of large media conglomerates in the 1990s didn’t meet expectations, but Paddison managed to make alliances within AOL Time Warner work for Rings.”

174-176
Fanfiction terms:

  1. fics = fanfiction
  2. gen = general
  3. het = heterosexual
  4. slash = refers to the punctuation mark used to indicate the pairing, i.e. Aragorn/Legolas; slash fics center around same-sex romance; typically male
  5. femmeslash = female/female parirings
  6. FPS = fictional-person slash, usually just referred to as slash
  7. RPS = real-person slash

184
RL = real life (on fan websites and lists)

193
“Zaentz may make more money on Rings than anyone else. Apart from his rumored 5 percent of gross international box office, he retained the hundreds of Tolkien-related trademarks that he had acquired in the 1970s and simply licensed New Line to license other companies to manufacture merchandise.” Oh seriously, world!?

194
“When a film company licenses another firm to make ancillary products, the studio puts together a style guide so that the products and packaging can have a uniform look. even though dozens or even hundreds of different firms might be creating those ancillaries.”
“A style guide was created for each of Rings‘ three parts.”

195
“Rings was its [Decipher's] second RPG, and the firm obtained licenses to use characters, places, and situations from both Tolkien’s novel and Jackson’s film.” That’s how spread the IP is. Seriously, world!?

196
“Proposed [RPG] products were run past the filmmakers, though they were not always allowed much input on whether a product was sufficiently dignified.” That’s not EA.

197
“The continued market for such merchandise more than two years after the release of Return reflects the durability of the franchise.”
“the action figures were based on facial or even body scans, and the actors had right of approval on them and on other products derived from such scans. Since these scans involved the actors’ direct participation, their contracts specified royalties on the sales of such products.”

198
“One report put the profit [!] on the [touring Te Papa LotR] exhibition at a million dollars, though how that amount was divided up is unknown.”

204
“In the late 1990s, getting consumers to stop renting VHS tapes became a major goal of the industry, and the studios noticed that buyers favored franchise films over single features.”

205
Sales costs [of VHS] were high, so people primarily rented movies and owned only the programs they taped off air. Laser discs were introduced in 1978 but never caught on widely. They were big (twelve inches across), they were expensive, they were recorded on both sides and had to be turned over, and they were not recordable.

206
“In 1993 the laser disc format was in its brief heyday.”

215
“In true franchise fashion, the various DVD versions promoted the theatrical runs of subsequent parts of the film.” Nothing bad about this, but it’s a pure business decision. It’s got nothing to do with providing a better experience for consumers.

216
“All along Jackson insisted that the longer versions were not “director’s cuts.” The theatrical versions, he said, were the director’s cuts. The new ones were “extended editions.””

219
“For a long time videotapes had cost in the range of $70 and up, and most people chose instead to rent them.”

222
“The year 2002 was also when total spending on home-video sales and rentals surpassed gross theatrical income for the first time.”

224
“how can the [video] games continue indefinitely? Stories that are part of franchises need to go beyond the limits of the movies, so the problem is to find new narrative material to develop. In expanding Rings, the games’ designers chose to emphasize not the Ring, but the continent of Middle-earth, the races that inhabit it, and the battles in which they participate. The fourth game’s title, “The Battle for Middle-earth,” signals that approach.”

226
“Clearly the film industry remains far larger [than the video game industry] and will be winning this “race” for a long time.” She dismantles the myth that the video game industry is larger than the film industry. Only if you add up game and game console sales, and only if you compare that with theatrical revenues. If you compare just games with the entire income of the film industry across all windows, then it’s USD 6.2bn to USD 45bn (2004 figures).
“The ten bestselling video games for 2003 were all sequels or film adaptations.”

227f
“(The Pokemon film series is often listed as a video game adaptation, but the franchise began as a TV series.)” Is that true? Didn’t Jesse Schell write the opposite?

234
In October 200, “the trade press reported that EA had acquired the film-based Rings game rights from New Line. [The book-based game rights had already been sold. Seriously, what?!] The negotiations between the two firms did not involve Jackson or any of the filmmakers, already a year into principal photography.

237
“Skaggs calls this double-duty use of publicity “the whole franchise effect”: “All the marketing and advertising and everything hits for the films, and people walk into the store, Best Buy or something, and they go, ‘Oh, look, there’s the thing I just saw advertised a thousand times on TV or in the movies. Wow, I want it!’””

245
“Places rather than plot offer the main thread for extending the franchise in the games.”

247
“As before, the games put the emphasis on Middle-earth, with minimal links to the plot of the film.”

248
“Games makers became more cautious about licensing summer blockbusters. They wanted, according to Variety, “major franchises that have a potential life far beyond that of a film release.””

“Now the “Matrix” games had much greater participation from the directors. But in terms of asset usage or reusage, I would say that “The Lord of the Rings” is second to none.” Quotes Neil Young.

249
““The visual grammar of games and movies is bleeding into one. Glance at a TV trailer for ‘Medal of Honor’ and you’d think it was advertising Saving Private Ryan. Play ‘Max Payne’ and you’re in Sin City.”

250
“Viewers sometimes wonder whether the anticipation that Rings would spawn video games influenced the filmmakers’ design or staging decisions. According to Jackson, it did not, and stunt masters Maxwell and James have echoed that claim.”

252
“By the spring of 2005, “Enter the Matrix” had sold nearly six million copies internationally. It had set the bar for directors participating in games based on their movies. The Wachowskis, by then two very rich men, were working on “The Matrix: Path of Neo,” incorporating footage from all three films”

253
“as EA went on expanding Middle-earth without him, Jackson stepped into an era when directors can control far more of a franchise than the film at its center.”

257
“In the film industry, “independent” chiefly refers to the way a film is financed and distributed. A major studio has its own production budget and the ability to draw upon investments and loans to fund its films. It owns overseas branches that release and publicize its product. By contrast, an independent company typically raises a substantial portion of a film’s budget by preselling the local distribution rights to firms in foreign countries.”

283
Definition Wellywood:
Wellington-Hollywood

291
Jackson owns part or all of the following companies:

  • Wingnut Films
  • Three foot Six
  • Weta Workshop
  • Weta Digital
  • Stone Street Studios
  • The Film Unit, Ltd.

300
Definition runaway production:
“‘I would say a runaway production would be a picture that’s set in New York or Chicago or Los Angeles—or the United States—that was done over in a different country because it was cheaper to do over there.’” Quotes Barrie Osborne.

“Where runaway productions go often depends on a combination of finding suitable locations for the particular film at hand, a favorable exchange rate, a pool of skilled, often nonunion labor, a cooperative government bureaucracy, and, ideally, some sort of governmental financial incentive.”

330
“For the first time since World War I, Hollywood is having to struggle to maintain its place as the Mecca of the filmmaking world.” www.ceidr.org/CEIDR_News_3.pdf

Barrie Osborne: “‘Right now the U.S. has a hold on the center of the financial organization of movies, and once you chase away the advantage of putting a movie together in L.A. away from the U.S., you’ve really lost the game, I think.’”

“Jonathan Wolf, of the American Film Market, declares, “The studios produce only so that they can continue to distribute. They’d get out of the production business tomorrow if they were guaranteed a steady flow of product.” With the spread of filmmaking centers, that steady product flow might well come from abroad. Perhaps the Los Angeles area eventually will be more centered on financing and distributing films than on physically making them. As Rings shows, an epic film not only can be made more cheaply abroad, but even, in the right circumstances, can be made better.”

331
“By now it should be clear that film franchises are not simply a sign that Hollywood’s creative well has run dry. Franchises are a deliberate economic strategy aimed at maximizing the monetary worth of a studio’s intellectual property.”

“Some might claim that the modern franchise film is so commercialized that it blends into a mishmash of branded products and ceases to have a distinct cultural identity. I don’t think there is any reason to believe this. The film is the center of the franchise, the product without which the others could not exist. Modern media culture has hardly confused us so much that we can’t distinguish the movie from the products that surround it.
-> Entarch will change that!

“Another, more serious claim has been that globalization and the domination of world screens by big-budget Hollywood movies increasingly stifle diversity of filmmaking and homogenize what audiences have available to see. One can always find evidence to bolster such a belief, but one can equally find evidence to refute it—suggesting that the truth lies somewhere in between.”

Wasko, Janet
1994
Hollywood in the Information Age: Beyond the Silver Screen

Describes the history of change in Hollywood?

2
“the business of entertainment is often not considered serious business by economists and other proponents of an information age.”
“On the other hand, technological components or economic characteristics of entertainment are less important to many media scholars or cultural analysts, who are more interested in studying entertainment products as texts or measuring audiences or the effects of entertainment messages, thus missing the possible connections to fundamental components of this (supposedly) new technological era.”

4
Hollywood has a reputation of being technologically backward.

6
“this book will present a political economic analysis of Hollywood and the latest technologies.”
Chapter 2 will consider historical treatments of Hollywood and technology, with a brief discussion of specific periods of technological development in film history.
Chapter 3 presents an overview of some of the technological developments in the production of motion pictures, while
chapter 4 details the activities of the dominant Hollywood corporations that link film production with distribution.
Major outlets for the distribution of Hollywood products are considered in the following chapters:
cable (chapter 5),
home video (chapter 6),
and theatrical exhibition (chapter 7).
Hollywood’s marketing and merchandising strategies are detailed in chapter 8,
while global activities are outlined in chapter 9.
Based on these discussions, conclusions will be offered in chapter 10.”

18
“Studying film for film’s sake – A good portion of the academic study of film typically has been insular and self-contained, with little regard to interrelationships between media or media and social context.” She references Thomas H. Guback, 1978, Are we looking at the right things in films?; paper from society for cinema studies conference, philadelpia, penn.

245
“the potential of video, cable and satellite technologies have been developed with profit, rather than expanded communication and/or enlightenment, in mind. In other words, the film industry’s primary motivation has to do with profits, not necessarily with film.”

246
“the dominant use of these new media forms [the ones she talks about throughout the book: VHS, cable, satellite, laser disc, etc.] is entertainment. No, nothing against a good laugh, a good cry, a mindless romp through outer space. The point, again, is that we were promised so much more.”

249-252
3 myths were introduced in chapter 1: the information age (as any other new technology/age before it) promises to bring along

  1. more competition -> indies will get their chance
  2. industrial conflict -> there is still such a thing as a ‘film industry’
  3. more diversity -> more kinds of content will be created

This book showed that all 3 myths are untrue. Hollywood is as dominant es ever. Hollywood is an integrated business, they are not ‘just’ filmmakers. We experience ‘recycled culture’; more outlets simply reair the same existing content.

250f
“Indeed, there are differences in the essences of these various media, as Marshall McLuhan and Harold Innis showed us in their work.
Yet these differences are breaking down and it might behoove us to think in terms of transindustrial activities, emphasizing the overlapping strategies of a relatively few corporations producing and distributing entertainment and cultural products. Again, we might also revisit the notion of a culture industry, as depicted by the Frankfurt School theorists in the 1930s.”
=> chapter transmedia lit review, from an industrial (not content) perspective.

254
“It remains to be seen if the public will ever be offered anything really new or challenging from future technological developments or other industrial changes. But it also remains to be seen how the public ultimately will respond.” => new things HAVE come (The Beast), the public IS responding, EA hopes to unify these two.

Finke, Nikki
2010
Cameron Talks ‘Avatar’ Novel & Sequels: Probably Makes #2 And #3 Back-To-Back (16.09.2010)

James Cameron gives a quick phone interview about the planned AVATAR trilogy. He won’t do anything until the deal is a sure thing and then he’ll probably film number 2 and 3 back to back.

Jackson, Peter
Court, David
2010
Review of the New Zealand Film Commission

NZ film pretty much didn’t exist before the commission was founded in 1978. Now it does.

They support the need for a commission. But with many changes.

Reiss, Jon
2010
Think Outside the Box Office: The Ultimate Guide to Film Distribution and Marketing for the Digital Era

Gives very PRACTICAL advice: specific numbers, costs, prices, positions, tasks, etc.
Mentions transmedia 3 times.
Quite radical from a filmmaker’s perspective. I specifically mean indies, who always seemed to see themselves as a smaller Hollywood -> Hollywood’s concepts / business models / etc. should also work for them. Which they never did. But now it’s becoming more clear that they don’t and perhaps never will.
Not radical enough from my perspective. It’s a filmmaker sharing his insights from his struggles within the film industry. It’s not a step back to reassess the big picture.

29-36
Define who your film is for (hopefully not for yourself) and how you will reach it.

37
“The new 50/50 is as follows:
50 percent of your time and resources should be devoted to creating the film. 50 percent of your time and resources should be devoted to getting the film out to its audience, aka distribution and marketing.”

45-52
A good “overview of rights, markets and windows”; how they have been and how he reconceptualises them.

53-59
Know what YOU want to achieve and think about how to get there.

61-72
He describes “the bare minimum” of team members you need, and some more recommendable positions if you have the money.

127-131
His “Introduction to Transmedia” is less than 5 (!) pages short.

128
“media consumers don’t consume in one unified pattern anymore.”

129f
Definition “extradiegetic”:
“This material is called “extra-diegetic” and includes all content that is not part of the final released film, especially material that is created but never intended to be part of the final released film. However, as our understanding of film expands, there will not need to be a separate classification between diegetic and extra-diegetic; it will all be part of a seamless whole.”

133-136
Chapter 13: Redefining the Theatrical Experience
His new Definition-theatrical:
“It is time for filmmakers to reclaim the meaning of a theatrical release so that it is inclusive of a multitude of live-screening event scenarios. The theatrical experience needs to be redefined as people watching “films” with other people. Any place. Any time. Any media.”

143
“Unfortunately, due to contract obligations, IFC is currently only set up to do VOD day-and-date with their Festival Direct Program.”

151
“[...] Chris Hyams (the head of B-Side) did the research and found that all films (studio and independent), on average, lose money from theatrical.”

171
“I believe that incorporating aspects of an event into your screenings is the future of independent live event/theatrical releases.” A bit of a nonsensical sentence, but it goes back to stressing experiences.

172-174
“Ways to create a sense of an event:

  1. Personal Appearance by the Filmmaker/Cast
  2. Personal Appearance by a Celebrity
  3. Parties
  4. Partner with an Organization
  5. Sell Advance Tickets
  6. Live Audience Participation Part 1 (?)”

174f
“Transmedia Aspects to Screenings

  1. Live Musical Remix
  2. Live Film Mixing [Peter Greenaway]
  3. Add Live Storytelling Elements to Your Screening [Head Trauma]“

175-177
Other options:

  • One-Night Events
  • The Film Tour

195
“The alternative theatrical grassroots screening model has shown the way to democratize and return a shared film experience to the control of individuals and groups,. With that newfound power, people will continue to find new ways to exhibit and congregate in order to watch films.”

243
“I think transmedia has tremendous potential for how narrative filmmakers can find new audiences and engage with them. Again, this is not just about marketing, it is about finding and engaging the audience for your film and your oeuvre.”

244
“Audiences don’t consume media as they once did. They have their own preferences, whether it is a movie theater, DVR, their iPhone, Xbox console, etc. Audiences have media and art form preferences. You can’t bend them, you must accommodate them.

245
“Part of the death of DVDs has been due to people realizing that they didn’t need to watch a film more than once. Transmedia creates a life beyond the one viewing of a film.” -> Not sure about that. Isn’t transmedia even more ephemeral than a traditional movie?

275
“merchandise can be points of entry for films or narrative extensions – so they can be important to a transmedia strategy.”

289
“Television’s core business is repeat viewers.
It is difficult for television to command repeat viewers with individual films. When there was a plethora of fledgling channels such as HBO, Starz, Showtime, AMC, etc., they needed to buy movies to fill their schedules. But as those networks have matured, they have turned to series to bring back repeat viewers. Even indie stalwarts IFC and Sundance are buying fewer films in favor of series programming.”

296
“Ways to monetize your digital rights”:

  • “Fees Charged Per Download, Rental, or Viewing”
  • “Ad Revenue Share”
  • “Subscription Fee”
  • “Merchandise Sales”
  • “General Promotion/Theatrical Launch”
  • “Ad Sales/Banner Ad Sales”
  • “Branded Entertainment/Product Placement”
  • “Sponsorship”
  • “Pay What You Want/Online Tip Jar”

299
“There is an argument I have heard on panels lately: Most filmmakers have a greater problem with anonymity than with piracy. I think this is a false argument.” If nobody wants to pay for it, perhaps nobody wants to see it, so perhaps the film is simply shit or doesn’t have an audience. -> Market it properly!

347
“Dentler observes that if you look at the history of consumer media, you always have different models for different types of publications. Some things are free, some things you pay for. He uses print media as an example, pointing out the difference between the Wall Street Journal and the Free Press.