no shit

Hust Rivera, Heather
01.09.2010
First Look at ElecTRONica (16.12.2010)

“ElecTRONica will transform Disney California Adventure park Fridays, Saturdays and Sundays this Fall. TRON fans and families can also enjoy the party seven days a week during Thanksgiving week and Christmas week.”

Brodesser-Akner, Claude
06.10.2010
The New Halo Game Is a Hit — So What’s the Status of the Halo Movie? (30.11.2010)

History of the Halo movie that never happened. Including financing, which studios, Peter Jackson, Neil Blomkamp, Steven Spielberg.

Acheson, Keith
Maule, Christopher J.
2005
Understanding Hollywood’s organisation and continuing success in Sedgwick, J et al ~ An Economic History of Film

312
“With respect to American dominance, we argue that a flexible managerial culture and an open and innovative financial system allowed the American industry to take advantage of a series of historical events and technological developments.”

315
“Unlike the manufacture of a dress or car, where the end product conforms closely to a drawing or blueprint and the cost estimates are reliable, a film script evolves during the process of making the film and the only definitive script is the one written after the negative has been produced.”

316
There are 4 risks in filmmaking:

  1. selection of a concept and script
  2. intrinsic to production: development of concept, creatiion of budget, negotiation of contracts
  3. extrinsic to production: bad weather, illness, accidents, governmental actions, malfunctioning equipment
  4. piracy

324
“The speed and reliability of the popcorn machine is often as important to economic viability as the quality of the picture being shown.”

325
“…movie making is not a systematised process in which ordered routine can prevail, or in which costs can be absolute and controlled. Too many things can and do go awry. . . . Movies are made by ideas and egos, not from blueprints and not with machines.”

326
“In the United States, these arrangements have been identified with three periods associated with pre-studio (to about 1920), studio (approximately 1920 to 1960) and post-studio (since 1960) production.”

327
“Over time, Hollywood has developed an organisational structure that is effective in selecting persons who can manage the relationship among different professional cultures – the financiers, those like Mayer in charge of making the films, and the artistic talent and key inputs employed.”

328
“Consequently, the distribution of revenue from the cinematic release has a disproportionate effect in shaping the overall distribution of revenues.” “To reduce risk, large-budget films are often only innovative on the surface. Under this veneer lie concepts or formulae that have been successful in the past.”

329
“Cross-marketing enables firms to garner revenues from related markets and increases the possibility of making profits on a film. The more successful a film is at the box office or on television, the more likely it is to make money in other markets.” “Increasingly, theatrical release is the vehicle to advertise and promote subsequent and related markets, in the same manner that the live rock concert is used to promote compact disc, tape and record sales.”

332f
“Why Hollywood?… Our explanation of the latter rests on three pillars”:

  1. cumulative impact of historical events, particularly the two world wars
  2. rapid commercialisation of new technologies made possible by the fortuitous conjunction of an aggressive, marketing oriented managerial culture and an open financial system
  3. ethnic diversity, language homogeneity and size of the American market

338
“We anticipate that a number of internationally integrated distribution systems will be able to compete and survive in this environment. The dynamics of this greater competition may provide producers with more choices and viewers with more diverse viewing options.”

Conclusion 338-339:
“The process of filmmaking has led to a set of organisational and contractual arrangements that have been adapted to changing technology and evolved over time to address the predominant risks faced by the industry, especially the risks of piracy, cost containment, opportunism, commercial failure and their interaction.”
“The informational problems faced by the industry favoured integrated international marketing of films and related merchandise and close financial ties between the international distributors and producers. Whether this integration occurred through contract or ownership depended on the balance of advantages of the two modes and the stance of the competition policy authorities. Contract provides an effective alternative to ownership for film production and cinematic distribution, whereas large entities continue to dominate the distribution function.”
“Our conclusion is that the domination of the international aspects of the film industry by one system is based on the efficiency of that system.”
“We argue that a number of factors contributed to American dominance … The United States was also the largest single market in the largest language market from a revenue perspective. At the same time, the United States had assimilated large blocks of viewers from different ethnic backgrounds. Films produced for this market had to cross cultural boundaries and therefore were easier to export. The American managerial and financial cultures were conducive to the development of contractual and institutional relationships that permitted the financing and distribution of films on a large scale.”
“Perhaps because the industry was successful internationally from the beginning, the United States government did not feel the need to adopt content quotas or distributional and cinematic restrictions. Such policies have been adopted at one time or another in one form or another by almost every other country. We believe these policies were not successful because they ignore the organisational basis for the American success.”
“If the technologically driven increase in capacity results in an expansion of the international segment of the industry, competition from systems other than the American should develop. This competition will be good for consumers in terms of price but will still be based on mass-appeal formulaic audio-visual material. The experimental, novel and socially challenging content will emerge from the local and regional film segments as they do now. The two genres may not be as distinct as before. The international industry may provide a uniform skeleton on which local creators can add distinctive material or interacting viewers, choosing from locally or internationally provided menus, can make creative decisions.”
“To our knowledge, no other industry has been persistently dominated in the same manner.”

Lee, Elan
27.07.2010
The “Rolling Stone” Interview, Part II (13.11.2010)

“We actually built an A.I. fighting game for the Xbox, a racing game for the Xbox, and a gladiatorial combat game for the Xbox. And the problem with all those games was that an audience isn’t going to know how those fit together. They’re not gonna understand how the characters kind of move from one game, to the next game, to the next, especially with a franchise where some of them may not have even seen the movie.
So we thought, what we really need is just kind of like, the glue between those properties. So we thought, what if we built a game that didn’t actually live on any platform, it just sorta lived everywhere. And characters could call you, and characters could send you email, and the characters that you saw in one game could hop out of that game into the real world for a while, and you’d play along with them. And then they’d hop into the next game, and that’s episode two. Episode three they’re gonna hop back out into the real world, play with you, and then episode four they jump into the next Xbox game. So we built that, and we called it The Beast, because we didn’t know what else to call it and we thought it would be cool.”

“Then we saw the movie A.I., and… I don’t know if you’ve seen the movie A.I., but umm, you don’t exactly… It’s a movie about a fake boy who really wants the love of his mom and would do anything to be real, but at the end we realize he can’t actually be real and his heart is broken and he’s buried at the bottom of the sea forever… No one walks out of that movie thinking, ‘Oh, I can’t wait to play the Xbox game!’ right? You’re screwed. So me and my team walked out of the movie and just thought, ‘Oh, we’re so f**ked!’ We have nothing.
So we went back to Redmond and we canceled all the games. We just killed them that day cause we thought, ‘We have no chance, no one’s gonna buy these things.’ But as we’re slashing these games, we kinda realize ‘But that other thing, the glue, that’s still kinda cool. That actually has emotional resonance, and actually fits in really well with the movie, because it’s all about people’s real lives. And their passions and their hatreds and their conflict, and, it’s just gritty and real and awesome.’ And so we thought, ‘Well, we own the rights anyway, so let’s just release that, even though it’s not promoting any of our games.’ Even though it’s not carrying characters from one piece to the next. We built it anyway, so we might as well just launch it. And so we did. And it wasn’t meant to be promotion for the movie… it was meant as a clue for these other Xbox games, which no longer existed. So we had no agenda. I mean, absolutely no agenda.”

Eliashberg, Jehoshua
Hui, Sam K.
Zhang, Z. John
2007
From Story Line to Box Office: A New Approach for Green-Lighting Movie Scripts

881
The argue the green-lighting process of movie studios is based too much on “guesswork based on experts’ experience and intuitions.”
“we propose a new approach to help studios evaluate scripts that will then lead to more profitable green-lighting decisions. Our approach combines screenwriting domain knowledge, natural-language processing techniques, and statistical learning methods to forecast a movie’s return on investment (ROI) based only on textual information available in movie scripts.”

891f
“One may argue that the premise underlying our approach is formulaic script writing, which in turn may lead to a potential narrowing of the new product-development process, leading to unmet demand. We would like to point out that rather than coming out with a set of rigid rules to follow, our approach will only suggest the structural regularities that a successful script generally possesses. We believe that there is room for creativity within the structural regularities.”

Thompson, Kristin
2007
The Frodo Franchise: The Lord of the Rings and Modern Hollywood

The 3-film-version budget was USD 270m at first. When the first film was a success it was raised and ended up at roughly USD 330m.

4
“People use the term “franchise” rather loosely in relation to films.”

84
“Film historian David Bordwell has suggested that modern cinema has developed an approach called “worldbuilding,” where filmmakers aim to create “a rich, fully furnished ambience for the action.” He traces the trend back to 2001: A Space Odyssey (1968), with its futuristic real brand-name props and its depiction of the mundane logistics of jogging or losing a pen in a weightless environment. Alien (1979) took the idea further by depicting meals and equipment malfunctions in an aging, grungy spaceship. Blade Runner (1982), All the President’s Men (1976), and Gladiator (2000) all share a propensity to jam settings with detail, all to create authenticity, fantastical or historical.” See Bordwell, David; The Way Hollywood Tells It; 2006; pp. 58-59.

89
Jackson’s approval was necessary for voice actors who would be dubbing the Spanish version. He wanted audition tapes for every single major voice. “Multiply that time by the number of languages into which Rings was dubbed, and it becomes apparent that Jackson took great pains to make sure that all aspects of the film fit together seamlessly.” -> coordination! He’s an entarch!

90
“the film would follow Tolkien in treating the story as history rather than fantasy.”

91
“When [Hobbits} interacted with other races, the sets, props and costumes had to be built at two different scales. So thoroughly was the contrast carried through that fabric for the costumes was woven with different widths of the same thread."
"In short, almost all of the 48,000 objects made for the film were manufactured as if they were to be used in the real world, not simply to create illusions in a film."

92
"The leather-working department alone employed thirty-five people. [...] A forge was set up in Weta Workshop to make the armor and weapons.”

100
“In the age of globalization and coproduction, more and more Hollywood or Hollywood-funded films are being shot offshore, away from their producers’ watchful eyes. This may actually be a good thing for both the studios and moviegoers.” She gives quotes that there is no proof that anything the studios do (supervision, market research, test screenings) has any positive impact on a film’s chances of success. I don’t believe that.

105
“In 2002 the major studios spent $3.1 billion on print and media ads, up an astonishing half a billion dollars from the year before. And that year a trailer for a big Hollywood release cost an average of $500,000 to $1.2 million.”

113
Studios sometimes pay cable stations to run making-of docos. But normally it’s the other way round.

123
“For a journalist working in the world of infotainment, the EPK [Electronic Press Kit] is a god-send. You know only what the publicists want you to know, but you know enough to appear well-informed. You can cover the film as if it were news, illustrating your piece with images and footage, all the while hitting the notes that the marketers want hit.”

125
At press junkets: “We might think that a studio publicity department would want more variety, to keep spectators interested while following such coverage. The studio’s goal, however, is to link each main character, each major plot line, and other important components of the film to one or two simple concepts that will “brand” the film and help it float above the clutter of competing publicity. Diversity of coverage matters less than keeping journalists on topic.

141
In many cases, the much-vaunted synergy that was supposed to develop among the components of large media conglomerates in the 1990s didn’t meet expectations, but Paddison managed to make alliances within AOL Time Warner work for Rings.”

174-176
Fanfiction terms:

  1. fics = fanfiction
  2. gen = general
  3. het = heterosexual
  4. slash = refers to the punctuation mark used to indicate the pairing, i.e. Aragorn/Legolas; slash fics center around same-sex romance; typically male
  5. femmeslash = female/female parirings
  6. FPS = fictional-person slash, usually just referred to as slash
  7. RPS = real-person slash

184
RL = real life (on fan websites and lists)

193
“Zaentz may make more money on Rings than anyone else. Apart from his rumored 5 percent of gross international box office, he retained the hundreds of Tolkien-related trademarks that he had acquired in the 1970s and simply licensed New Line to license other companies to manufacture merchandise.” Oh seriously, world!?

194
“When a film company licenses another firm to make ancillary products, the studio puts together a style guide so that the products and packaging can have a uniform look. even though dozens or even hundreds of different firms might be creating those ancillaries.”
“A style guide was created for each of Rings‘ three parts.”

195
“Rings was its [Decipher's] second RPG, and the firm obtained licenses to use characters, places, and situations from both Tolkien’s novel and Jackson’s film.” That’s how spread the IP is. Seriously, world!?

196
“Proposed [RPG] products were run past the filmmakers, though they were not always allowed much input on whether a product was sufficiently dignified.” That’s not EA.

197
“The continued market for such merchandise more than two years after the release of Return reflects the durability of the franchise.”
“the action figures were based on facial or even body scans, and the actors had right of approval on them and on other products derived from such scans. Since these scans involved the actors’ direct participation, their contracts specified royalties on the sales of such products.”

198
“One report put the profit [!] on the [touring Te Papa LotR] exhibition at a million dollars, though how that amount was divided up is unknown.”

204
“In the late 1990s, getting consumers to stop renting VHS tapes became a major goal of the industry, and the studios noticed that buyers favored franchise films over single features.”

205
Sales costs [of VHS] were high, so people primarily rented movies and owned only the programs they taped off air. Laser discs were introduced in 1978 but never caught on widely. They were big (twelve inches across), they were expensive, they were recorded on both sides and had to be turned over, and they were not recordable.

206
“In 1993 the laser disc format was in its brief heyday.”

215
“In true franchise fashion, the various DVD versions promoted the theatrical runs of subsequent parts of the film.” Nothing bad about this, but it’s a pure business decision. It’s got nothing to do with providing a better experience for consumers.

216
“All along Jackson insisted that the longer versions were not “director’s cuts.” The theatrical versions, he said, were the director’s cuts. The new ones were “extended editions.””

219
“For a long time videotapes had cost in the range of $70 and up, and most people chose instead to rent them.”

222
“The year 2002 was also when total spending on home-video sales and rentals surpassed gross theatrical income for the first time.”

224
“how can the [video] games continue indefinitely? Stories that are part of franchises need to go beyond the limits of the movies, so the problem is to find new narrative material to develop. In expanding Rings, the games’ designers chose to emphasize not the Ring, but the continent of Middle-earth, the races that inhabit it, and the battles in which they participate. The fourth game’s title, “The Battle for Middle-earth,” signals that approach.”

226
“Clearly the film industry remains far larger [than the video game industry] and will be winning this “race” for a long time.” She dismantles the myth that the video game industry is larger than the film industry. Only if you add up game and game console sales, and only if you compare that with theatrical revenues. If you compare just games with the entire income of the film industry across all windows, then it’s USD 6.2bn to USD 45bn (2004 figures).
“The ten bestselling video games for 2003 were all sequels or film adaptations.”

227f
“(The Pokemon film series is often listed as a video game adaptation, but the franchise began as a TV series.)” Is that true? Didn’t Jesse Schell write the opposite?

234
In October 200, “the trade press reported that EA had acquired the film-based Rings game rights from New Line. [The book-based game rights had already been sold. Seriously, what?!] The negotiations between the two firms did not involve Jackson or any of the filmmakers, already a year into principal photography.

237
“Skaggs calls this double-duty use of publicity “the whole franchise effect”: “All the marketing and advertising and everything hits for the films, and people walk into the store, Best Buy or something, and they go, ‘Oh, look, there’s the thing I just saw advertised a thousand times on TV or in the movies. Wow, I want it!’””

245
“Places rather than plot offer the main thread for extending the franchise in the games.”

247
“As before, the games put the emphasis on Middle-earth, with minimal links to the plot of the film.”

248
“Games makers became more cautious about licensing summer blockbusters. They wanted, according to Variety, “major franchises that have a potential life far beyond that of a film release.””

“Now the “Matrix” games had much greater participation from the directors. But in terms of asset usage or reusage, I would say that “The Lord of the Rings” is second to none.” Quotes Neil Young.

249
““The visual grammar of games and movies is bleeding into one. Glance at a TV trailer for ‘Medal of Honor’ and you’d think it was advertising Saving Private Ryan. Play ‘Max Payne’ and you’re in Sin City.”

250
“Viewers sometimes wonder whether the anticipation that Rings would spawn video games influenced the filmmakers’ design or staging decisions. According to Jackson, it did not, and stunt masters Maxwell and James have echoed that claim.”

252
“By the spring of 2005, “Enter the Matrix” had sold nearly six million copies internationally. It had set the bar for directors participating in games based on their movies. The Wachowskis, by then two very rich men, were working on “The Matrix: Path of Neo,” incorporating footage from all three films”

253
“as EA went on expanding Middle-earth without him, Jackson stepped into an era when directors can control far more of a franchise than the film at its center.”

257
“In the film industry, “independent” chiefly refers to the way a film is financed and distributed. A major studio has its own production budget and the ability to draw upon investments and loans to fund its films. It owns overseas branches that release and publicize its product. By contrast, an independent company typically raises a substantial portion of a film’s budget by preselling the local distribution rights to firms in foreign countries.”

283
Definition Wellywood:
Wellington-Hollywood

291
Jackson owns part or all of the following companies:

  • Wingnut Films
  • Three foot Six
  • Weta Workshop
  • Weta Digital
  • Stone Street Studios
  • The Film Unit, Ltd.

300
Definition runaway production:
“‘I would say a runaway production would be a picture that’s set in New York or Chicago or Los Angeles—or the United States—that was done over in a different country because it was cheaper to do over there.’” Quotes Barrie Osborne.

“Where runaway productions go often depends on a combination of finding suitable locations for the particular film at hand, a favorable exchange rate, a pool of skilled, often nonunion labor, a cooperative government bureaucracy, and, ideally, some sort of governmental financial incentive.”

330
“For the first time since World War I, Hollywood is having to struggle to maintain its place as the Mecca of the filmmaking world.” www.ceidr.org/CEIDR_News_3.pdf

Barrie Osborne: “‘Right now the U.S. has a hold on the center of the financial organization of movies, and once you chase away the advantage of putting a movie together in L.A. away from the U.S., you’ve really lost the game, I think.’”

“Jonathan Wolf, of the American Film Market, declares, “The studios produce only so that they can continue to distribute. They’d get out of the production business tomorrow if they were guaranteed a steady flow of product.” With the spread of filmmaking centers, that steady product flow might well come from abroad. Perhaps the Los Angeles area eventually will be more centered on financing and distributing films than on physically making them. As Rings shows, an epic film not only can be made more cheaply abroad, but even, in the right circumstances, can be made better.”

331
“By now it should be clear that film franchises are not simply a sign that Hollywood’s creative well has run dry. Franchises are a deliberate economic strategy aimed at maximizing the monetary worth of a studio’s intellectual property.”

“Some might claim that the modern franchise film is so commercialized that it blends into a mishmash of branded products and ceases to have a distinct cultural identity. I don’t think there is any reason to believe this. The film is the center of the franchise, the product without which the others could not exist. Modern media culture has hardly confused us so much that we can’t distinguish the movie from the products that surround it.
-> Entarch will change that!

“Another, more serious claim has been that globalization and the domination of world screens by big-budget Hollywood movies increasingly stifle diversity of filmmaking and homogenize what audiences have available to see. One can always find evidence to bolster such a belief, but one can equally find evidence to refute it—suggesting that the truth lies somewhere in between.”

Cunningham, Stuart
Silver, Jon
McDonnell, John
2010
Rates of Change: Online Distribution as Disruptive Technology in the Film Industry

126f
4 generic business models + mix of them exist:

  • Advertiser-supported
  • Sales / micro-charges / rent
  • Sales / micro-charges / buy
  • Subscription

Wasko, Janet
1994
Hollywood in the Information Age: Beyond the Silver Screen

Describes the history of change in Hollywood?

2
“the business of entertainment is often not considered serious business by economists and other proponents of an information age.”
“On the other hand, technological components or economic characteristics of entertainment are less important to many media scholars or cultural analysts, who are more interested in studying entertainment products as texts or measuring audiences or the effects of entertainment messages, thus missing the possible connections to fundamental components of this (supposedly) new technological era.”

4
Hollywood has a reputation of being technologically backward.

6
“this book will present a political economic analysis of Hollywood and the latest technologies.”
Chapter 2 will consider historical treatments of Hollywood and technology, with a brief discussion of specific periods of technological development in film history.
Chapter 3 presents an overview of some of the technological developments in the production of motion pictures, while
chapter 4 details the activities of the dominant Hollywood corporations that link film production with distribution.
Major outlets for the distribution of Hollywood products are considered in the following chapters:
cable (chapter 5),
home video (chapter 6),
and theatrical exhibition (chapter 7).
Hollywood’s marketing and merchandising strategies are detailed in chapter 8,
while global activities are outlined in chapter 9.
Based on these discussions, conclusions will be offered in chapter 10.”

18
“Studying film for film’s sake – A good portion of the academic study of film typically has been insular and self-contained, with little regard to interrelationships between media or media and social context.” She references Thomas H. Guback, 1978, Are we looking at the right things in films?; paper from society for cinema studies conference, philadelpia, penn.

245
“the potential of video, cable and satellite technologies have been developed with profit, rather than expanded communication and/or enlightenment, in mind. In other words, the film industry’s primary motivation has to do with profits, not necessarily with film.”

246
“the dominant use of these new media forms [the ones she talks about throughout the book: VHS, cable, satellite, laser disc, etc.] is entertainment. No, nothing against a good laugh, a good cry, a mindless romp through outer space. The point, again, is that we were promised so much more.”

249-252
3 myths were introduced in chapter 1: the information age (as any other new technology/age before it) promises to bring along

  1. more competition -> indies will get their chance
  2. industrial conflict -> there is still such a thing as a ‘film industry’
  3. more diversity -> more kinds of content will be created

This book showed that all 3 myths are untrue. Hollywood is as dominant es ever. Hollywood is an integrated business, they are not ‘just’ filmmakers. We experience ‘recycled culture’; more outlets simply reair the same existing content.

250f
“Indeed, there are differences in the essences of these various media, as Marshall McLuhan and Harold Innis showed us in their work.
Yet these differences are breaking down and it might behoove us to think in terms of transindustrial activities, emphasizing the overlapping strategies of a relatively few corporations producing and distributing entertainment and cultural products. Again, we might also revisit the notion of a culture industry, as depicted by the Frankfurt School theorists in the 1930s.”
=> chapter transmedia lit review, from an industrial (not content) perspective.

254
“It remains to be seen if the public will ever be offered anything really new or challenging from future technological developments or other industrial changes. But it also remains to be seen how the public ultimately will respond.” => new things HAVE come (The Beast), the public IS responding, EA hopes to unify these two.

Gray, Jonathan
2010
Show Sold Separately: Promos, Spoilers, and Other Media Paratexts

2
“Film and television shows, in other words, are only a small part of the massive, extended presence of filmic and televisual texts across our lived environments.”

3
“Decisions on what to watch, what not to watch, and how to watch are often made while consuming hype, synergy, and promos, so that by the time we actually encounter “the show itself,” we have already begun to decode it and to preview its meanings and effects.”
“Today’s version of “Don’t judge a book by its cover” is “Don’t believe the hype,” but hype and surrounding texts do more than just ask us to believe them or not; rather, they establish frames and filters through which we look at, listen to, and interpret the texts that they hype. As media scholars have long noted, much of the media’s powers come not necessarily from being able to tell us what to think, but what to think about, and how to think about it.”

4
“Charles Acland writes that “the problem with film studies has been film, that is, the use of a medium in order to designate the boundaries of the discipline. Such a designation assumes a certain stability in what is actually a mutable technological apparatus. A problem ensues when it is apparent that film is not film anymore.” This is also a problem with television studies, for, I would quibble with Acland, film has never been (just) film, nor has television ever been (just) television. Thus, while “screen studies” exists as a discipline encompassing both film and television studies, we need an “off-screen studies” to make sense of the wealth of other entities that saturate the media, and that construct film and television.” This is all bs. There needs to be a reset of thinking -> EA!

5
“Within the entertainment industry, it refers to a strategy of multimedia platforming, linking a media product to related media on other “platforms,” such as toys, DVDs, and/or videogames, so that each product advertises and enriches the experience of the other.” Disney’s total advertising or whatever it was called?

7
Definition-storyworld: storyworld = the whole text, not just the film, etc.
“a film or program is but one part of the text, the text always being a contingent entity, either in the process of forming and transforming or vulnerable to further formation or transformation. The text, as Julia Kristeva notes, is not a finished production, but a continuous “productivity.” It is a larger unit than any film or show that may be part of it; it is the entire storyworld as we know it. Our attitudes toward, responses to, and evaluations of this world will always rely upon paratexts too.”

8
“And yet media, film, television, and cultural studies frequently stick solely to the films and television programs with a loyalty born out of habit. John Caldwell notes the film and television industries’ widespread devaluation of “below the line” workers as lesser than the “above the line” directors, producers, writers, and actors. Media studies, too, often risk a similar devaluation of those whose labor and creativity can be just as constitutive of the text as that of the above-the-liners.”

11
“in this book I will argue that paratexts play as much of a role as does the film or television program itself in constructing how different audience members will construct this ideal text.”

22
“While paratexts can at times be seen as annoyances, as “mere” advertising, and/or as only so much hype, they are often as complex and intricate, and as generative of meanings and engagement, as are the films and television shows that they orbit and establish. To limit our understanding of film and television to films and television shows themselves risks drafting an insufficient picture not only of any given text, but also of the processes of production and reception attached to that text. Paratextual study, by contrast, promises a more richly contextualized and nuanced image of how texts work, how and why they are made, and how and why they are watched, interpreted, and enjoyed.

23
“If we imagine the triumvirate of Text, Audience, and Industry as the Big Three of media practice, then paratexts fill the space between them, conditioning passages and trajectories that criss-cross the mediascape, and variously negotiating or determining interactions among the three. Industry and audiences create vast amounts of paratexts. Audiences also consume vast amounts of paratexts.” -> The glue! The glue!

30
“One can hold a roll of film or a tape of a television program, but that is the work alone—the text is only experienced in the act of consumption. However, Barthes defines this act of consumption as one of production because no text can be experienced free of the individual reader. In effect, all of us bring to bear an entire reading and life history to any act of textual consumption, so that each one of us will find different resonances in the same text.”
“Thus, while the work consists of letters on a page or images on a screen, the text comes alive in the interaction between these letters or images and the reader.”

30f
“The magic and majesty of art rely upon the individual spark that occurs between work and reader as the reader participates in the birth of the text.”

32
“Iampolski (echoing Barthes) notes, “only the viewer or reader can unite the text, using his [sic] cultural memory to make it one.””

33
“When a text seemingly has one meaning, to Fish this only means that one interpretive community is dominant, effectively controlling the context of reception, setting the terms by which any reader will approach the text.”

34
“via the pre-existing para-/inter-textual network of Bond, we will always arrive at any new Bond text with a sense of what to expect, and with the interpretation process already well under way.”

40
“Brooker proposes the notion of “overflow,” evoking an image of a text that is too full, too large for its own body, necessitating the spillover of textuality into paratexts. As much as synergy attempts to capture audiences’ attention and bring them to the show, much modern synergy is best understood as offering value-added, rather than simply announcing the show’s presence.” -> EA effectively already exists.

44
“”There is neither a first word nor a last word. The contents of dialogue are without limit. They extend into the deepest past and into the most distant future. Even meanings born in dialogues of the remotest past will never finally be grasped once and for all, for they will always be renewed in later dialogue. At any present moment of the dialogue there are great masses of forgotten meanings, but these will be recalled again at a given moment in the dialogue’s later course when it will be given new life. For nothing is absolutely dead: every meaning will someday have its homecoming festival. The intertextual dialogue and life of texts remains perpetually open.“”

45
“there is never a point in time at which a text frees itself from the contextualizing powers of paratextuality.”

46
As analysts, we might be tempted to think of the paratexts here as mere residue, or a long shadow, of the show, but individual audience members may not care to make the distinction between paratext and show. Precisely because the language of “paratextuality” is absent from everyday talk of film and television, and because the desire to delineate exactly what is and is not “the text” is often an analyst’s alone, not an average audience member’s, frequently we may find that audience talk of and reaction to a text may have originated with the paratext, yet been integrated into the individual audience member’s conception of “the text itself.”” -> EA has already been delivered for a while, from the audiences point of view. Even if producers didn’t see it that way.
“since paratexts have, as I have argued and as the remaining chapters will show, considerable power to amplify, reduce, erase, or add meaning, much of the textuality that exists in the world is paratext-driven.”

50
“the trite opening common to many trailers: “In a world where . . .”” Movies try to establish a storyworld in a very short time. Trailers even quicker.

70
When we speak of authors, [...] we often speak of what Michel Foucault dubs the “author function”—not a real figure but a projection, “in more or less psychologizing terms, of the operations that we force texts to undergo, the connections that we make, the traits that we establish as pertinent, the continuities that we recognize, or the exclusions that we practice.””

75
Opening credits help to transport us from the previous textual universe to a new one, or out of “real life” and into the life of the program (even if a growing number of shows are opting for cold starts to throw the viewer right into the action).”

79
“Working in medias res, paratexts also attempt to police proper interpretations, insisting on how they would like us to read the text.” -> If everything advertises everything (Disney’s total merchandising/advertising), every EA chunk is in effect advertising for every other EA chunk, then the entarch is able to convey a more coherent (auteur) message!

86
“The “old sense of broadcast media” they allude to is, I would pose, that of the show-based model. In the “new” model, the text is now dispersed across not only the show, but also its multiple paratexts.”

97
“while Benjamin writes of aura as though it is born with the text, aura must be assigned with paratexts; his concern lies with the degree to which aura and value can be reassigned with different paratexts.”
“while Benjamin focuses on how reproduction can lessen aura, surely we might explore ways in which reproduction might change the text, add context, “tradition,” and “presence,” and thereby increase aura.”

108
“For television in particular, the explosion of websites, the increase in entertainment news magazines and programs, and the advent of DVD bonus materials and podcasting have made executive producers/showrunners considerably more visible than in earlier years of the medium. With this visibility, these individuals are more and more able to add their voice to the audience’s understanding of their products, and thus are increasingly able to construct themselves as authors, televisual counterparts to Peter “Frodo” Jackson.”
-> Entarchs can become stars!
“Barthes’s essay was more of a strategic, rhetorical killing than an actual obituary. He saw the study of texts “tyrannically centred on the author, his [sic] person, his life, his tastes, his passions,” thereby neglecting the fact that “it is language which speaks, not the author; to write is, through a prerequisite impersonality [. . .] to reach a point where only language ‘performs,’ and not ‘me.’”
“Barthes closed his article, “the birth of the reader must be at the cost of the death of the author.””

108f
Foucault argues that “it is not enough to declare that we should do without the writer (the author).” People still talk about authors, he notes, not necessarily as real people, but as projections of our hopes, expectations, and established reading strategies for texts. In particular, the author—or “author function,” as Foucault calls it—takes on the role of being classificatory, indicating “a constant level of value,” “a field of conceptual or theoretical coherence,” “a stylistic unity,” and “a historical figure at the crossroads of a certain number of events.”

109
“Playing off this last use for the “author function,” and following from the above discussions of DVDs, aura, and value, we could add that the value function of authorship can more generally lend weight and substance to an entire medium.”

112
Good references/concepts for author-audience-relationship:

  • Lotman sees winners and losers.
  • Barthes asks for an expected practice of “practical collaboration” of the reader with the text.

113
we might regard television authors as mediators between the industry and audiences, and the author function as a discursive entity used by the industry to communicate messages about its texts to audiences, by the creative personnel often conflated into the image of the author(s) to communicate their own messages about these texts to audiences, and by audiences to communicate messages both to each other and to the industry.”
-> They turn JJ Abrams, for example into a superstar.
“Paratexts carry these messages, and thus frequently serve as both the words and the content of discussions among text, audience, and industry.”

114
“With more than half of the average foreign film’s domestic box office coming from New York City alone, as Michael Wilmington has noted, the New York Times has “veto power” over a foreign film’s future.”

115
“All shows have paratexts, and all require their paratexts to create frames of value around them, but different genres will favor or disfavor different types of paratextuality.”

117
Definition-paratextuality:
Definition-intertextuality:
Intertextuality is a system that calls for the viewer to use previously seen texts to make sense of the one at hand. As Laurent Jenny notes, it “introduces a new way of reading which destroys the linearity of a text,” instead opening the text up to meanings from outside, so that often much of (our understanding of) a text will be constructed outside of the text. And while it is more obvious in examples such as West Side Story, The Colbert Report, or The Sopranos, no text creates its entire meaning for itself by itself, as viewers will always make sense of a new text using structures and orders of meaning offered to them by other texts, genres, and viewing experiences. Intertextuality is always at work, with texts framing each other just as I have shown paratexts to frame texts. In this regard, paratextuality is in fact a subset of intertextuality. What distinguishes the two terms is that intertextuality often refers to the instance wherein one or more bona fide shows frame another show, whereas paratextuality refers to the instance wherein a textual fragment or “peripheral” frames a show.

140
“as was seen with the Six Degrees hype and the American Sweet Hereafter trailer in chapter 2, paratexts can often lead audiences down blind alleys, and should by no means be considered inherently helpful, just as not every clue that detectives find at a crime scene will aid their investigation.”
-> EA elegance versus EA shit!
“paratextuality and intertextuality are not always self-motoring systems.”
-> In EA elegance consumers are led to the next granule. In EA shit consumers are lost.
-> EA helps in achieving this elegance!

141
“once one consults audience discussion, one starts to see both how radically and how subtly it can toggle, dismantle, or revise the careful planning of Hollywood’s textual systems.”
-> That’s because Hollywood does not have an integrated approach like EA. Still, an entarch needs to remember he can only steer so much.

146
“Fan creativity can work as a powerful in medias res paratext, grabbing a story or text in midstream and directing its path elsewhere, or forcing the text to fork outward in multiple directions.”
““A marked or annotated book,” Jackson notes, “traces the development of the reader’s self-definition in and by relation to the text. Perhaps all readers experience this process; annotators keep a log.”” -> If somebody sees my annotations to a book, he knows to some degree how I think.

160
Fan fiction, writes Coppa, “is community theatre in a mass media world,” a staging and therefore a reading of a text.”

165
“rather than see media firms’ paratexts and fans in competition or contrast, we [academics] should also acknowledge the increasing incidence of media firms creating policed playgrounds for fans, setting up fan sites that invite various forms of fan paratextual creativity and user-generated content, yet often imposing a set of rules and limitations and/ or claiming legal rights over the material.”

166
“a text is always already a collaboratively created entity, and regardless of how media firms rewrite copyright law to give them power of attorney over a text, the only texts incapacitated enough to be ownable are those that have absolutely no social relevance or audience attention.” Fucking A!

174
Definition-storyworld:
“All [spoilers, vids, recaps, wikis, reviews, websites, campaigns, viewing parties, etc.] underline the considerable power of viewer-end paratexts to set or change the terms by which we make sense of film and television, and, hence, to add or subtract depth and breadth to a text and its storyworld.

177
“Writing in 1992, before the franchise’s proliferation of videogames, and before the second trilogy opened the floodgates for yet more merchandise sales, Stephen Sansweet noted that Star Wars had amassed over $2.5 billion from merchandise alone.”

187
Buoyed by the invitations of licensed toys and other childhood merchandising, film and television narratives are open for business—or, rather, for play—and have been for many years, whether media firms and their legal teams like it or not. Paratexts have extended this invitation to play, as they have contributed to the text with their own suggested meanings, and have offered consumers opportunities to contribute further to the text themselves.”

192
According to Linda Hutcheon, “the process of adaptation frequently moves a story across different modes, opening up new possibilities for both the storyteller(s) and the audiences. In particular, she notes three modes of narratives:

  • telling, as in novels, which immerse us “through imagination in a fictional world”;
  • showing, as in plays and films, which immerse us “through the perception of the aural and the visual”;
  • and participatory, as in videogames, which immerse us “physically and kinesthetically.”

Thus, a videogame adaptation—or at least a good one—is not merely an attempt to rehash or to copy; it moves the story, its world, and its audience to a different narrative mode, wherein the audience can step into (parts of) the storyworld.

196
Allowing fans, and giving room to play, is often of vital importance, but requiring that all viewers be fans is an immodest and potentially destructive move, even for sequels of cult properties such as The Matrix.”

202
“the What Happened in Piedmont? puppetmasters regularly received posts from readers who clearly did not understand that this was fictional, and from many others whose in-frame postings made it unclear whether they believed in the conspiracy or were simply playing along.”

205
“this chapter has argued that for some viewers, the text is at its most interesting, engaging, and/or meaningful at the outskirts.” -> The glue! The glue!
“Engaging with any form of entertainment, particularly of a fictional nature, is a form of play, and thus texts are essentially spaces for play and the reflection it inspires.” -> Has play also always been part of entertainment, just like story?

206
some film and television franchises have embraced the creative and contributive capacities of paratexts and have moved toward a model of media creation that works across media, networking various platforms, styles, and even textual addresses to fashion a more developed text.

207
3 key tasks for entarchs:

  • “Balancing alternate-sized textual universes is rapidly becoming a key task for media producers.
  • Furthermore, since each paratext can toggle or even short-circuit the text (as examples throughout this book have illustrated), another key task is for media producers to streamline their various paratexts.
  • And a third key task is to open sufficient room for storyworlds to be inhabitable, so that viewers have the interest in commandeering portions of the world, as well as the ability and freedom to create their own parts of and paths through this world.

Making all of these tasks considerably harder is many companies’ and shows’ apparent lack of dedicated creative personnel whose job it is to oversee the smooth flow of textuality and meaning between films, programs, and paratexts.” -> Opportunity for EA!
“While I argue for the creative potential that is fostered by streamlining shows and their paratexts, and while I am critical of some instances when show and paratext work independently, by no means do I wish to suggest that all texts should reign in their paratexts. At times, the push and pull between different meanings among paratexts or between the show and a paratext will be responsible for some of the text’s vitality.”

208
There are “what we might call textually “incorporated” and “unincorporated” paratexts.”

208-210
He mentions unincorporated paratexts as a pizza branded as The Dark Knight. A branded pizza paratext might be incorporated in the case of Spider-Man or Ninja Turtles.
-> But all things that cannot be controlled, like people talking at the water cooler, are unincorporated paratexts too!!! Right?

210
“By contrast, this book has also presented numerous cases of paratexts that were “incorporated,” adding to the storyworld and allowing viewers chances to explore that world further or even to contribute to it.”

211
“some in Hollywood have started to call [EA] “360 degree” storytelling”

214
New understanding/role of marketing, it becomes part of the story:
“both producers and audiences are encouraged to look upon the paratexts as far more than just a marketing tool, though they may well be that as well. Rather, they are invited to incorporate the paratext into their text, and to see the creation of that paratext as part of the act of creating the text in general.”
“paratexts have significant value, in and of themselves, but also as components of larger units of entertainment.”

215
Definition-showrunner:
“showrunners of complex, transmediated shows such as Heroes or Lost try to coordinate and incorporate various paratexts into the grand narrative”

216
He uses “bible” in reference to the Simpsons.
“Clearly, for licensed games to work, film and television creators need to get more involved, and they need to allow game designers more freedom and more information, inviting them into the creative process of the text as a whole, while not abdicating as much of the narrative foundations to the games as did The Matrix.” -> Don’t be so normative.

217
Heroes had a dedicated transmedia team (called this, too, following the team’s interest in Henry Jenkins’s work and use of the term “transmedia”).”

218
“While Alexander, Warshaw, and Andrade were all polite in not naming names or expanding upon other less-rewarding experiences, all three clearly felt that a commitment to transmedia must come from above.” Fucking A!
“”No one knew if it was marketing or content yet. No one knew a lot of the answers. So there were growing pains during this discovery phase. We had to figure it out along the way. When I was hired on “Heroes,” the transmedia storytelling concept was pretty foreign to the studio, network, and some parts of the show. New structures had to be built and ways of doing business defined. They literally created a transmedia production manual. Now there are templates.“” -> INTERVIEW!!!
“Andrade offered a telling metaphor in speaking of transmedia as a “three-legged stool,”:

  1. promoting the show while
  2. serving as both a vehicle for ads and a
  3. site for story development.

Transmedia’s success and commercial viability, he argued, relies on all three legs being strong.”

219
Film and television have always been collaborative media, but the small, elite club of “above the line” creators may need to open its doors if its members are dedicated to integrating paratexts seamlessly and intelligently. A common complaint from transmedia creators—and one that is evident in many a paratext—is that the network or studio allowed little or no real collaboration or discussion between paratext creators and the film’s director or the television program’s writing staff.”

220
“Everything’s a jumpball right now, with all of us [media corporations] trying to invest in everything,” until the picture of transmedia’s future becomes clear. To this end, and working together, Alexander and Matt Wolf are floating the idea of creating a storyworld that precedes any of its given media iterations, rather than follow the current status quo of letting the transmedia follow the individual show.
“All of the paid paratext creators to whom I spoke talked of fan involvement with their shows with considerable passion and enthusiasm, with Alexander stating that it shouldn’t just be the writers “who get to have all the fun, the fans should get to have fun as well.” But surely not all fan practices are equal in all creators’ eyes, and production ethnographies and histories would undoubtedly uncover the areas of tension better than have my own questions.”

221
“In the DNA”
“As paratexts, convergence, and overflow increasingly bring texts together, however, and as it therefore becomes increasingly difficult to study any one medium in isolation, paratextual study will become all the more important and all the more helpful, and paratextual creation will similarly become all the more vital for any would-be successful text or franchise.”

Finke, Nikki
2010
Cameron Talks ‘Avatar’ Novel & Sequels: Probably Makes #2 And #3 Back-To-Back (16.09.2010)

James Cameron gives a quick phone interview about the planned AVATAR trilogy. He won’t do anything until the deal is a sure thing and then he’ll probably film number 2 and 3 back to back.