Waern, A et al ~ Appendix A – Technological Enablers of Pervasive Games

Waern, Annika
Montola, Markus
Stenros, Jaakko
2009
Appendix A in Montola, M et al ~ Pervasive Games

Explains the advantages and disadvantages of the following technologies.

Absolute Positioning

  • GPS
  • Cell Positioning (mobile phone towers)
  • WLAN Positioning
  • Self-Reported Positioning

Proximity Recognition

  • RFID
  • Bluetooth
  • Infrared Communication

Wireless Communication

  • WLAN
  • GPRS
  • Bluetooth
  • Infrared Communication

Virtual Content

  • Triggered Content
  • Augmented Reality
  • Mobile Augmented Reality
About the author

Woitek Konzal

Producer, Consultant, Lecturer & Researcher. I love working where technology meets media in novel ways. Once, I even won an Emmy for digital innovation doing that. Be it for a small but exciting campaign about underground electronic music collectives or for a monster project combining two movies, various 360° videos, 72 ARG-like mini puzzles, and a Unity game, all wrapped up in one cross-platform app – I have proven my ability to adapt to what is required. This passion for novel technologies has regularly allowed me to cross paths with tech startups – an industry and philosophy I am all set to engage with more. I intensely enjoy balancing out my practical work with academic research, teaching, and consulting. Also, I have a PhD in Creative Industries, a M.Sc. in Business Administration, and love to kitesurf.

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