Ruggill, Judd Ethan
2009
In Focus: Moving Between Platforms: Film, Television, Gaming, and Convergence: Convergence: Always Already, Already
Explains that convergence is nothing new.
107
“Convergence of the film and television industries began in the early 1920s before television was even invented, let alone industrialized.”
“[…] by the time commercial television appeared in the 1940s as an outgrowth of radio, Hollywood and broadcasters had been sharing talent, technology, aesthetics, and business practices for decades.”
“The history of television and computer game convergence has a similarly preordained yet strangely irregular terrain, with the game medium materializing in the late 1940s as a byproduct of commercial television research and then mostly lying dormant until the 1970s.”
108
“In contrast to the coming together of film and television, which despite its ebbs and flows was always in process to some extent, television and computer game convergence was more inertial.”
109
“Film and computer game convergence has a genesis similar to television and computer game convergence, beginning with clear promise then lapsing into dormancy.”
110
Since convergence is nothing new, (uncritical) enthusiasm towards new convergences may have to be tempered.
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